tag:blogger.com,1999:blog-83865344361060414682024-03-05T14:48:05.748+07:00NeithR's GameNeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.comBlogger139125tag:blogger.com,1999:blog-8386534436106041468.post-19117822779480850592018-07-12T22:13:00.003+07:002018-07-12T22:13:54.653+07:00"Kelin's Delivery: Rain" New Portals and Desktop Release<div dir="ltr" style="text-align: left;" trbidi="on">
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Hello everyone!</div>
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It's been a while I don't posting anything. Well, over a year. Real life been busy lately. Fortunately, today I have the chance to write a post in this blog today after a long time xD.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4t9JPI2McYtO7En7RkZkXB3Stli0w7-_KIufpfKoATX0L_bEzbl3PKqheK5FGRsIG2D2C-DbJPQxYgstzmdf2jC3bpXnif5oLmhXaqzh7npEr9tEPiu8sQxxo3VDQdVJaALhoeOtVZzs/s1600/kd_rain-title+screen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="384" data-original-width="384" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4t9JPI2McYtO7En7RkZkXB3Stli0w7-_KIufpfKoATX0L_bEzbl3PKqheK5FGRsIG2D2C-DbJPQxYgstzmdf2jC3bpXnif5oLmhXaqzh7npEr9tEPiu8sQxxo3VDQdVJaALhoeOtVZzs/s320/kd_rain-title+screen.png" width="320" /></a></div>
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First, about "<a href="http://neithr.blogspot.com/2017/05/kelins-delivery-rainwater.html">Kelin's Delivery: Rain</a>"'s new portals. The game is finally released in <a href="https://www.newgrounds.com/portal/view/713973">Newgrounds</a> and <a href="https://gamejolt.com/games/kelins-delivery-rain/320313">Game Jolt</a> with achievements for each site. There are four achievements and good luck getting them ;).</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4-YKxUMlcOLsHSp7ve0UVKMf5HqJ-Y0OJtPoHTQ-Dz4k9KfL6UmRbuVTlYZMbkgNFLTdwi9CBgkayTdKaVhj0NDbsrwWg8uByjtTkU60xwcvP9LsRBS43SJvoS884-EMDTFnhGLxvtgc/s1600/m_MealTime.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="50" data-original-width="50" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4-YKxUMlcOLsHSp7ve0UVKMf5HqJ-Y0OJtPoHTQ-Dz4k9KfL6UmRbuVTlYZMbkgNFLTdwi9CBgkayTdKaVhj0NDbsrwWg8uByjtTkU60xwcvP9LsRBS43SJvoS884-EMDTFnhGLxvtgc/s1600/m_MealTime.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">One of the achievement image</td></tr>
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<br />Second, about desktop release. "Kelin's Delivery: Rain" was made using <a href="https://www.lexaloffle.com/pico-8.php">PICO-8</a>. Before certain update, PICO-8 only export to HTML5 and special platform. To be able to export to desktop, it must use a third party application. However, the file size will be ridiculously big for a small game so I postponed. Then, the day came that PICO-8 finally able to export to desktop and the file size result was very small. Now, "Kelin's Delivery: Rain" desktop version is available on <a href="https://neithr.itch.io/kelins-delivery-rain">itch.io</a>, <a href="https://indiexpo.net/en/games/kelin-s-delivery">Indiexpo</a>, and <a href="https://gamejolt.com/games/kelins-delivery-rain/320313">Game Jolt</a> for Windows, Linux, and MacOS. Enjoy the game in your desktop ;).</div>
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Finally, that's all for now. Thank you for reading and enjoy Kelin's Delivery: Rain in different portals and desktop ;).</div>
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NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com2tag:blogger.com,1999:blog-8386534436106041468.post-89413943600468816502017-05-26T09:16:00.001+07:002017-05-26T09:16:20.185+07:00Kelin's Delivery: Rain - v1.2 Update + Play Site<div dir="ltr" style="text-align: left;" trbidi="on">
Hello, Kelin Lovers!<br />
"<a href="http://neithr.blogspot.co.id/2017/05/kelins-delivery-rainwater.html">Kelin's Delivery: Rain</a>" finally has v1.2 update with a some changes:<br />
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<ul style="text-align: left;">
<li>Changed sub-title from "Rainwater" into "Rain"</li>
<li>Revised credit windows size</li>
<li>Changed game sub-title</li>
<li>Repositioned credit text</li>
<li>Added poke for gpio for external API usage purpose</li>
<li>Removed texts that won't be used on game</li>
<li>Revised text on sheet item</li>
<li>Slight edit on small rain sound</li>
<li>Some edits to some sprites</li>
<li>Revised the client's house</li>
<li>Added shadow on walking Kelin in title screen</li>
<li>Changed button functions on index.html: sosial page and walktrough (HTML5 release)</li>
<li>Fixed the bug that made Kelin move while button pressed in certain event, which also made the game not completable</li>
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Also, "Kelin's Delivery: Rain" can be played in <a href="http://www.kongregate.com/games/NeithR/kelins-delivery-rain">Kongregate</a> (+API) and Indiexpo (<a href="https://www.indiexpo.net/en/games/kelin-s-delivery/">Indiepad</a> compatible) now. Enjoy!</div>
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Also don't forget to like Kelin series on <a href="https://www.facebook.com/kakikelin/">https://www.facebook.com/kakikelin/</a>.</div>
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NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-11004524857809546582017-05-25T11:07:00.000+07:002017-05-26T06:38:37.632+07:00Walkthrough - Kelin's Delivery: Rain<div dir="ltr" style="text-align: left;" trbidi="on">
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This is the walkthrough of "<a href="http://neithr.blogspot.co.id/2017/05/kelins-delivery-rainwater.html">Kelin's Delivery: Rain</a>" game.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiDRrLe9TPNDFviVIDYu6f6k2yu69Bz6PTHW6ogT4ZobSRHxaGzl94DvJIx_mBYkmeMqxjQf_jq9nT3B5zlvOzyhRsnsI44hZjJGwz1hLJjgh7QWlZ8WSuWykHedynAfxb3AbrL5p5HbY/s1600/kd_rain-title+screen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="384" data-original-width="384" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiDRrLe9TPNDFviVIDYu6f6k2yu69Bz6PTHW6ogT4ZobSRHxaGzl94DvJIx_mBYkmeMqxjQf_jq9nT3B5zlvOzyhRsnsI44hZjJGwz1hLJjgh7QWlZ8WSuWykHedynAfxb3AbrL5p5HbY/s320/kd_rain-title+screen.png" width="320" /></a></div>
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For readibility, Inventory Items are marked with [ ] and Places are marked with { }.<br />
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<b>Part 1: Finding Shelter</b><br />
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<ol style="text-align: left;">
<li>Check the cave hole</li>
<li>Go to left, {Forest Path}</li>
<li>Keep moving to left map again, {House Entrance}</li>
<li>Take [Bucket]</li>
<li>Take [Candle] on the barrel near the fence</li>
<li>Examine the door</li>
<li>Go into the house, {Living room}</li>
<li>Check the chair (the right one) to get a [Box of Matches]</li>
<li>Go out to {House Entrance}</li>
<li>Pick up the [Used Lantern] (near window)</li>
<li>Go inside house again, {Living room}</li>
<li>In inventory, combine a [Box of Matches] with [Used Lantern] to get [Empty Lantern]</li>
<li>In inventory, combine [Candle] with [Empty Lantern] to get [Candle Lantern]</li>
<li>In inventory, combine a [Box of Matches] with [Candle Lantern] to light up the house</li>
</ol>
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<b>Part 2: Exploring the Old House</b><br />
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<ol style="text-align: left;">
<li>Check bedroom door (door on the top and right) to get a [Rolled Paper]</li>
<li>Use the [Rolled Paper] on blue painting (near chair) to get a [Piece of Paper]</li>
<li>Go to left, {Kitchen}</li>
<li>Use [Piece of Paper] on garbage can to get [Blue-tag Key]</li>
<li>Check the cupboard on the most right to get [Dirty Spoon]</li>
<li>Take the [Dirty Bowl] on the table</li>
<li>Take the [Dirty Pan] on the stove</li>
<li>Check the middle box, on the left most bottom, to get a [Noodle Pack] and a [Strainer]</li>
<li>Check the middle box, on the bottom, to get a [Bottle of Cooking Oil]</li>
<li>Go to right, {Living Room}</li>
<li>Go to bedroom door again</li>
<li>Use the [Blue-tag Key] on the bedroom door</li>
<li>Examine the bedroom door</li>
<li>Use the [Bottle of Cooking Oil] on the bedroom door</li>
<li>Go to right map, {Bedroom}</li>
<li>Examine the bed (top) to get [Red-tag Key]</li>
<li>Use [Dagger] on the bed to get [Cut Sheet]</li>
<li>Go to left, {Living room}</li>
<li>Go to bottom, then left {Kitchen}</li>
<li>Go to trap door with padlock (left top)</li>
<li>Use [Red-tag Key] on the trap door</li>
<li>Go into below the trap door, {Warehouse}</li>
<li>Examine the 1st box on the top, to get a [Dirty Key]</li>
<li>Examine the 4th box on the bottom, to get a [Soap Bottle]</li>
<li>Take the [Shovel Head] near the chest</li>
</ol>
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<b>Part 3: Cleaning Time</b><br />
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<ol style="text-align: left;">
<li>Exit from the {Warehouse}</li>
<li>Go to right, {Living Room}</li>
<li>Exit from the house {House Entrance}</li>
<li>Check one of the spot where there is no shadow (except wall house/woods)</li>
<li>Put the [Old Bucket] there</li>
<li>Go inside the house, {Living Room}</li>
<li>Exit from the house, to {House Entrance}, the bucket is now filled with water</li>
<li>Pour [Soap Bottle] with filled bucket, also to get [Empty Bottle]</li>
<li>Add [Cut Sheet] to the filled bucket</li>
<li>Use [Dirty Spoon] with soap bucket to get [Spoon]</li>
<li>Use [Dirty Bowl] with soap bucket to get [Bowl]</li>
<li>Use [Dirty Pan] with soap bucket to get [Pan]</li>
<li>Use [Dirty Key] with soap bucket to get [Rusty Key]</li>
<li>Go to the inside of house, {Living Room}</li>
<li>Go to left, {Kitchen}</li>
<li>Go to {Warehouse}</li>
<li>Use [Rusty Key] on the chest, to get... another [Bucket]</li>
<li>Exit from the {Warehouse}</li>
<li>Go to right, {Living Room}</li>
<li>Get out from the house, {House Entrance}</li>
<li>Again, check one of the spot where there is no shadow (except wall house/woods/bucket)</li>
<li>Use [Bucket] there</li>
<li>Go back into the house, {Living Room}</li>
<li>Go out again</li>
<li>Use [Empty Bottle] on the water bucket to get [Water Bottle]</li>
<li>Go inside the house, {Living Room}</li>
<li>Go to left, {Kitchen}</li>
</ol>
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<b>Part 4: Cooking</b><br />
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<ol style="text-align: left;">
<li>Put [Bowl] on the table</li>
<li>Put [Pan] on the stove</li>
<li>Pour water from the [Water Bottle]</li>
<li>Use [Cooking Oil] on the stove</li>
<li>Use the [Box of Matches] on the stove</li>
<li>In inventory, combine [Dagger] with [Noodle Pack] to get [A Dried Noodle] and a [Seasoning Pack]</li>
<li>Put the [Dried Noodle] on the stove</li>
<li>Use [Strainer] on the noodle on the stove, to get [Strainer with Noodle]</li>
<li>In inventory, combine [Dagger] with [Seasoning Pack] to get an [Opened Seasoning Pack]</li>
<li>Use [Opened Seasoning Pack] on the bowl</li>
<li>Put [Strainer with Noodle] on the bowl</li>
<li>Use [Spoon] on the bowl</li>
<li>Use [Spoon] again on the bowl</li>
</ol>
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<b>Part 5: Delivery Time</b><br />
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<ol style="text-align: left;">
<li>Go to right, {Living Room}</li>
<li>Go out from the house, {House Entrance}</li>
<li>Pick up the [Stick] near the fence and door</li>
<li>In inventory, combine [Stick] with [Shovel Head] to get [Shovel]</li>
<li>Exit to right, {Forest Path}</li>
<li>Exit to right again, {Cave Entrance}</li>
<li>Go to near the cave dirt</li>
<li>Use [Shovel] on the cave dirt to remove it</li>
<li>Go inside the {cave}</li>
<li>Go to left top of the cave to get out</li>
<li>After blank screen, open the fence</li>
<li>Examine the door</li>
<li>Give the [Package] to the client (old man)</li>
</ol>
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Congratulation! You have finished the game "Kelin's Delivery: Water".<br />
If there is some part that you don't understand, feel free to ask in the comment.</div>
NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-75948318993593218182017-05-07T08:40:00.001+07:002017-06-03T11:51:55.971+07:00Kelin's Delivery: Rain<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWUpc-CN-BOSBOfSDT69-o_4JsqJOHCvtHxNZEMQC0MGyEFjx371fdsunIGiszu82dpMgfa6XyrkOQ__bBj55uUZTyPdBx97g_2w5bYlxiThgzhGoZmM35HJk9T7nb1cbj6dZRD8nuKWo/s1600/kd_rain-title+screen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="384" data-original-width="384" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWUpc-CN-BOSBOfSDT69-o_4JsqJOHCvtHxNZEMQC0MGyEFjx371fdsunIGiszu82dpMgfa6XyrkOQ__bBj55uUZTyPdBx97g_2w5bYlxiThgzhGoZmM35HJk9T7nb1cbj6dZRD8nuKWo/s320/kd_rain-title+screen.png" width="320" /></a></div>
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<div style="color: #787878; font-family: Verdana, Geneva, sans-serif; font-size: 14px; line-height: 19px;">
<a href="http://www.lexaloffle.com/bbs/?tid=29277" id="buttonTrig" style="background-color: white; border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; border-top-left-radius: 15px; border-top-right-radius: 15px; border: 1px solid rgb(204, 204, 204); box-shadow: rgb(51, 51, 51) 1px 1px 3px; color: #5054b0; margin: 0px auto; padding: 5px; text-decoration: none; width: 179px;">Play on Lexaloffle</a> |
<a href="https://neithr.itch.io/kelins-delivery-rain" id="buttonTrig" style="background-color: white; border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; border-top-left-radius: 15px; border-top-right-radius: 15px; border: 1px solid rgb(204, 204, 204); box-shadow: rgb(51, 51, 51) 1px 1px 3px; color: #5054b0; margin: 0px auto; padding: 5px; text-decoration: none; width: 179px;">Play on Itch.io</a> |
<a href="https://www.indiexpo.net/en/games/kelin-s-delivery/" id="buttonTrig" style="background-color: white; border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; border-top-left-radius: 15px; border-top-right-radius: 15px; border: 1px solid rgb(204, 204, 204); box-shadow: rgb(51, 51, 51) 1px 1px 3px; color: #5054b0; margin: 0px auto; padding: 5px; text-decoration: none; width: 179px;">Play on Indiexpo</a>
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<br />
<a href="http://neithr.blogspot.com/2017/05/walkthrough-kelins-delivery-rain.html">Walkthrough</a></div>
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<h2 style="text-align: left;">
Description</h2>
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<div>
Kelin has a job to deliver a package to her client. However, rain comes and Kelin has to stay in an unused old house because the path to cave is blocked. She is also hungry. Help Kelin find food and something to rid the cave block in the old house with adventure gameplay mechanic! </div>
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Note: The game was called "Kelin's Delivery: Rainwater" before, but decided to change it into "Kelin's Delivery: Rain".</div>
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<h2>
How to Play</h2>
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<ul style="text-align: left;">
<li>Arrow: To move to certain direction</li>
<li>Z: Examine, Action</li>
<li>X: Inventory, Cancel</li>
<li>Enter: Pause menu</li>
</ul>
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</div>
<h2 style="text-align: left;">
Screenshots</h2>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp2BEDDU8xnXBysEEOjXWnvJN2gPMOoS-dXniQ0u9XTof6lpjCGXrq9sf-XM7a12eCM8U2pYJZhcoTqkwfPjCGw-c1muzRgs6m05Z7TkBLyJj_KWwd6p3IfovoTWXFjkVOj9P454deaG4/s1600/kelin%2527s+delivery-rainwater.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Preview" border="0" data-original-height="256" data-original-width="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp2BEDDU8xnXBysEEOjXWnvJN2gPMOoS-dXniQ0u9XTof6lpjCGXrq9sf-XM7a12eCM8U2pYJZhcoTqkwfPjCGw-c1muzRgs6m05Z7TkBLyJj_KWwd6p3IfovoTWXFjkVOj9P454deaG4/s1600/kelin%2527s+delivery-rainwater.gif" title="Preview" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Preview</td></tr>
</tbody></table>
<div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKyrdrduV7sNw7RcZq-Q-KEJ9OG-hJK7xsA7E_clJf1WvjHUpjEbfjm5U0e_YFXdiPLx7GpoXt5LYL_xpCBAv23Zz6qNsyQsSjNuugfVBjm75frgATsKbbaX8ZzjB4yRFR5L9vVFm6NuY/s1600/kd_dialogue.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Dialogue" border="0" data-original-height="384" data-original-width="384" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKyrdrduV7sNw7RcZq-Q-KEJ9OG-hJK7xsA7E_clJf1WvjHUpjEbfjm5U0e_YFXdiPLx7GpoXt5LYL_xpCBAv23Zz6qNsyQsSjNuugfVBjm75frgATsKbbaX8ZzjB4yRFR5L9vVFm6NuY/s320/kd_dialogue.png" title="Dialogue" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dialogue</td></tr>
</tbody></table>
<div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg-MdQ5XwPfxqfedX0rt99Wd6cxrNcSnM921CkjCWAqoxXAREO0PekQk4v7olQ2bgiUNLcGg2juRFTlPUWt03Vn2piemZrsyZCV983wunxMnDvYkbJjQSjjZYKKN_eGt-Rd8yWcy8D1C0/s1600/kd_rainwater-inventory.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Inventory" border="0" data-original-height="384" data-original-width="384" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg-MdQ5XwPfxqfedX0rt99Wd6cxrNcSnM921CkjCWAqoxXAREO0PekQk4v7olQ2bgiUNLcGg2juRFTlPUWt03Vn2piemZrsyZCV983wunxMnDvYkbJjQSjjZYKKN_eGt-Rd8yWcy8D1C0/s320/kd_rainwater-inventory.png" title="Inventory" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Inventory</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJIscwXiNdE9Ih2D4-oAX0_0J1hS2NUN_8cu4whPiakpktGyO73qEwJuu74lhEbXhIXRDzg2kJfYPqFB9lKzGvYbSsQiQBLZCr0WRmMjjgpjaEgstJ6AwHwFwZCkBJSiXMCGiGAH0pTJk/s1600/kd_rainwater-item+combining.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Item Combining" border="0" data-original-height="384" data-original-width="384" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJIscwXiNdE9Ih2D4-oAX0_0J1hS2NUN_8cu4whPiakpktGyO73qEwJuu74lhEbXhIXRDzg2kJfYPqFB9lKzGvYbSsQiQBLZCr0WRmMjjgpjaEgstJ6AwHwFwZCkBJSiXMCGiGAH0pTJk/s320/kd_rainwater-item+combining.png" title="Item Combining" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Item Combining</td></tr>
</tbody></table>
<h2 style="text-align: left;">
Credits</h2>
<div>
<ul style="text-align: left;">
<li>Coder</li>
<ul>
<li>Vsio NeithR</li>
</ul>
<li>Storywriter</li>
<ul>
<li>Vsio NeithR</li>
</ul>
<li>Artist</li>
<ul>
<li>Vsio NeithR</li>
</ul>
<li>Sound</li>
<ul>
<li>Vsio NeithR</li>
</ul>
<li>Music</li>
<ul>
<li>Vsio NeithR</li>
</ul>
<li>Special Thanks to</li>
<ul>
<li>PICO-8</li>
<li>Notepad++</li>
<li>Indiean as Tester</li>
<li>You, as Player</li>
</ul>
</ul>
</div>
<h2 style="text-align: left;">
Changelog</h2>
<div>
<ul style="text-align: left;">
<li></li>
<li style="font-weight: bold;">v1.2.1 (May 27th, 2017)</li>
<ul>
<li>Removed shadow on outside house, since it has no interaction at all. Also, to get more free compressed code size.</li>
<li>Added credit for the person who tested my this game</li>
</ul>
<li><b>v1.2 (May 26th, 2017)</b></li>
<ul>
<li>Changed sub-title from "Rainwater" into "Rain"</li>
<li>Revised credit windows size</li>
<li>Changed game sub-title</li>
<li>Repositioned credit text</li>
<li>Added poke for gpio for external API usage purpose</li>
<li>Removed texts that won't be used on game</li>
<li>Revised text on sheet item</li>
<li>Slight edit on small rain sound</li>
<li>Some edits to some sprites</li>
<li>Revised the client's house</li>
<li>Added shadow on walking Kelin in title screen</li>
<li>Changed button functions on index.html: sosial page and walktrough (HTML5 release)</li>
<li>Fixed the bug that made Kelin move while button pressed in certain event, which also made the game not completable</li>
</ul>
<li><b>v1.1 (May 8th, 2017)</b></li>
<ul>
<li>Fixed glitch when message doesn't update when pressing left or right in inventory menu</li>
<li>Updated sound effect and musics</li>
<li>Update messages to fit compressed code size and situation</li>
<li>Update message on washing stuff to be more intuitive</li>
</ul>
<li><b>v1 (May 6th, 2017 UTC)</b></li>
<ul>
<li>First game release</li>
</ul>
</ul>
</div>
<div>
<br /></div>
<div>
<br /></div>
<div>
<br /></div>
<div>
<br /></div>
</div>
NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-59770870188961542542017-03-28T11:07:00.001+07:002017-03-28T11:11:47.412+07:00Kelin's Delivery - Progress: Adding Contents<div dir="ltr" style="text-align: left;" trbidi="on">
<div style="text-align: justify;">
More progress on Kelin's Delivery. This time I am currently adding contents into the game.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIEsP_-_-3QPPpWxyKHk5CCvEU1Mun9cxeq1fzbr2Q6E8B52b6gzs9IQJFy5dyDb0B_U6qAC_KBHO6hyphenhyphennwhkCM2g5Eg-JdBQzbbFHb__W0xxndJfaih9YZssZj57n3dKGKl8QtGDZW62M/s1600/KD-20170326.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIEsP_-_-3QPPpWxyKHk5CCvEU1Mun9cxeq1fzbr2Q6E8B52b6gzs9IQJFy5dyDb0B_U6qAC_KBHO6hyphenhyphennwhkCM2g5Eg-JdBQzbbFHb__W0xxndJfaih9YZssZj57n3dKGKl8QtGDZW62M/s1600/KD-20170326.gif" /></a></div>
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<div style="text-align: justify;">
Also did some minor fixes like inventory didn't scroll correctly after combining item.</div>
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</div>
NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-24373661831890012612017-03-11T11:52:00.000+07:002017-03-28T10:53:08.942+07:00Kelin's Delivery - Progress: Event System and Screen Transition<div dir="ltr" style="text-align: left;" trbidi="on">
More progress on Kelin's Delivery. This time the main core stuffs I did were event system and screen transition.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm81_E2VGuyyTf-E0UNvRQbrtzgXh8GSwBmKvVJzYal577Ola_CunWSuh0XwXp2WT5dH2vSdoaFHniBSAidbTOSslMOO8goEmN-AzRX0-noxEvPPNL-RLrzj9W0rdDir_9MQZ0ZNOM9KE/s1600/KD-20170311.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm81_E2VGuyyTf-E0UNvRQbrtzgXh8GSwBmKvVJzYal577Ola_CunWSuh0XwXp2WT5dH2vSdoaFHniBSAidbTOSslMOO8goEmN-AzRX0-noxEvPPNL-RLrzj9W0rdDir_9MQZ0ZNOM9KE/s1600/KD-20170311.gif" /></a></div>
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Things I implemented so far this time:<br />
<br />
<ul style="text-align: left;">
<li>Event system</li>
<li>Sound effect</li>
<li>Screen transition</li>
<li>Title screen</li>
<li>State system</li>
<li>Border on gameplay</li>
<li>Fixed some glitches</li>
</ul>
<br />
After this, I am planning to use <a href="http://store.steampowered.com/app/220700/">RPG Maker VX Ace</a> I bought several years ago to make the mockup of the maps. The reason is to design the game map easier before I make the map in the<a href="http://www.lexaloffle.com/pico-8.php"> Pico-8</a> tool. The RPG Maker VX Ace's provided tileset made me easier to do the game map mockup before I make the game map in Pico-8 version.</div>
NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-35149348885529418512017-03-04T20:22:00.001+07:002017-03-04T20:22:47.763+07:00Kelin's Delivery - Progress: Core Almost Finished<div dir="ltr" style="text-align: left;" trbidi="on">
Still doing side project of Kelin game: <u>Kelin's Delivery</u>. Still doing the core part. Some of the game code were inspired from my old game <a href="http://kwek-vwek.blogspot.co.id/search/label/me%20wake%20up">"Me, Wake Up!"</a>. It helped me a lot how should the code get structured.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipeDzscqaCr1RYTG2Uaa0_g2z5bh6VR41POiDuD_QIIVd-430HhVcSGqPgg70gGhqol3S2OeTjeWCuB76mNjUaOdz06NMTuDB7hGonvQKnVXlvAMRQJpWz9TkLizyoaBEGf54Xw7R-PXw/s1600/KD-20170304.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin's Delivery - Progress" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipeDzscqaCr1RYTG2Uaa0_g2z5bh6VR41POiDuD_QIIVd-430HhVcSGqPgg70gGhqol3S2OeTjeWCuB76mNjUaOdz06NMTuDB7hGonvQKnVXlvAMRQJpWz9TkLizyoaBEGf54Xw7R-PXw/s1600/KD-20170304.gif" title="Kelin's Delivery - Progress" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin's Delivery - Progress</td></tr>
</tbody></table>
<br />
Things I have implemented so far:<br />
<br />
<ul style="text-align: left;">
<li>Map object</li>
<li>Able to pickup up front object</li>
<li>Able to examine on front object</li>
<li>Able to use item on front object</li>
<li>Able to move to other map</li>
<li>Item combination</li>
<li>Item panel y display depending on Kelin's y position</li>
<li>Changed messaging system to make it no redundancy</li>
<li>And some other internal stuffs</li>
</ul>
<div>
I am planning to improve some part of the message notification especially after combining item and using item on front. Also I am still thinking whether to implement event system. After that, the core will be finished and the game will be ready for content addition.</div>
</div>
NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-50657169753652344552017-02-25T14:17:00.001+07:002017-02-25T14:18:58.484+07:00Bored... and Moved to New Project: Kelin's Delivery<div dir="ltr" style="text-align: left;" trbidi="on">
<div style="text-align: justify;">
I know I should finish <a href="http://neithr.blogspot.com/2017/02/kelin-kelilin-progress-v03-demo-released.html">Kelin Kelilin</a>, but it will take longer than I though... Especially after releasing the third demo, Kelin Kelilin still lack of audience _(:3_)_. So, I decided to make a new side project: <b><u>Kelin's Delivery</u></b>. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Since this game is being made using <a href="http://www.lexaloffle.com/pico-8.php">Pico-8</a>, the game is guaranteed to be small since the harst limitation of the game tool. Additionally, I need to be careful when trying to implement features because of the code number limitation, which is good since it makes me to not adding non-core features. Also, I didn't have experience in programming using Lua language. Interestingly, I learned the basic quickly after a bit of tutorial and trying to make Kelin's Delivery.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
This game will be released on Pico-8 platform and also HTML5 site. The game itself will be free so people can know Kelin better. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
The game will be about Kelin's puzzle adventure game when delivering package to her client. The game will contain interactive puzzle element. The reason I chose puzzle adventure game is because I like puzzle adventure genre games. I even made (with other people) several puzzle adventure games in the past as "<a href="http://kwek-vwek.blogspot.co.id/search/label/me%20wake%20up">Me, Wake Up!</a>" series.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
In this game, when Kelin is on her way to deliver the package to her client. However, there is raining on her way. She quickly finds some place to cover herself from the rain. Suddenly she found an abandoned house. While waiting inside the house, she feels cold and hungry. Now, the main challenge is to find something to make her warm and to feed her hunger.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOKmSCsjKNNKL2EDfY4h3rx8KcMG7D51qegN3u0BWJWXQLkpg1MJpILSsejmR8Q2-kOh6Eyrs-a7CmtLlU3jKQYXHeYi2MpmCjb-eHG3msC0x_ybmoLfSfKrKbMa69CG93geeGC4gJmrg/s1600/KD-20172502.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin's Delivery - Progress" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOKmSCsjKNNKL2EDfY4h3rx8KcMG7D51qegN3u0BWJWXQLkpg1MJpILSsejmR8Q2-kOh6Eyrs-a7CmtLlU3jKQYXHeYi2MpmCjb-eHG3msC0x_ybmoLfSfKrKbMa69CG93geeGC4gJmrg/s1600/KD-20172502.gif" title="Kelin's Delivery - Progress" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin's Delivery - Progress</td></tr>
</tbody></table>
<div style="text-align: justify;">
<br />
Progress done so far are:</div>
<br />
<ul style="text-align: left;">
<li style="text-align: justify;">Some of map system</li>
<li style="text-align: justify;">Movement</li>
<li style="text-align: justify;">Some of inventory system</li>
<li style="text-align: justify;">Some GUIs</li>
<li style="text-align: justify;">Inventory check</li>
</ul>
<br />
<div style="text-align: justify;">
After making some progress, I had some thought to change the graphic style of Kelin Kelilin. The art result when using Pico-8 color was so beatiful.</div>
<div style="text-align: justify;">
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<div style="text-align: justify;">
Finally, expect more Kelin's Delivery game news in the future. Meanwhile, enjoy the animated screenshot progress ;).</div>
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NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-36338902011463165732017-02-04T20:54:00.000+07:002017-02-04T20:54:00.694+07:00Kelin Kelilin - Progress: v0.3 Demo Released<div dir="ltr" style="text-align: left;" trbidi="on">
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Good news, Kelin Lovers!</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
It is the beginning of February 2017. Today a new demo of Kelin Kelilin v0.3 has finally released in <a href="https://neithr.itch.io/kelin-kelilin">https://neithr.itch.io/kelin-kelilin</a>. </div>
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<div style="text-align: center;">
<iframe frameborder="0" height="167" src="https://itch.io/embed/95038" width="552"></iframe></div>
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<br />
<div style="text-align: justify;">
A lot of changes have been implemented in this update, more than v0.2. The important ones are:</div>
<ul style="text-align: left;">
<li style="text-align: justify;">Keyboard for navigation</li>
<li style="text-align: justify;">Rating system change</li>
<li style="text-align: justify;">Added star pickup for rating system</li>
<li style="text-align: justify;">Report after finishing a level</li>
<li style="text-align: justify;">Separated Time Bonus and Gold-time Bonus</li>
</ul>
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<div>
<div style="text-align: justify;">
Some planned features which were to be implemented in the future were post-poned, like the save/load system. Still designing the concept what will the save/load file structure and also whether to implement cryptology to prevent save file manipulation to cheat the game.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I am currently planning to put pre-order or early access for the game since the game will take months to be fully completed. All the levels themselves are already completed. However, there are still missing side features like Scenes, Achievements, Outfits.</div>
<span style="text-align: justify;"><br /></span>
<span style="text-align: justify;">Well, enjoy the v0.3 demo and expect more Kelin Kelilin news in the future! </span><a href="https://neithr.itch.io/kelin-kelilin" style="text-align: justify;">https://neithr.itch.io/kelin-kelilin</a><span style="text-align: justify;">. </span></div>
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<b><span style="font-size: large;">Screenshot</span></b><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyErxHQnCIycRAOAzu0g8Z8UsBj_uf68kLuQGJEBZ6jnC-6maCj6RHJxTUH8vK5wLREYH8mvOoKLvAPVCpEn2errkmiaLJ0cQiFlhwdbrS4XRKPeA4n9ecDKDwtoxnxCzdQgu7JZRHZck/s1600/Kelin_Kelilin-screenshot-20170204.gif" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img alt="Kelin Kelilin - Gameplay preview" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyErxHQnCIycRAOAzu0g8Z8UsBj_uf68kLuQGJEBZ6jnC-6maCj6RHJxTUH8vK5wLREYH8mvOoKLvAPVCpEn2errkmiaLJ0cQiFlhwdbrS4XRKPeA4n9ecDKDwtoxnxCzdQgu7JZRHZck/s320/Kelin_Kelilin-screenshot-20170204.gif" title="Kelin Kelilin - Gameplay preview" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Gameplay preview</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3CkY9lpI-kfppIBWCEWwVI7AXqdCy1G-SzawrtnP0x2IQolIw3EAFqoDiPj3ux1RT50_j2_UUD7zQTivorC0TjTUFVDROYpg6ECFw-iVnKXh5zMxhhYUUtlXVFaLzJWXmpKNjGENoW3w/s1600/Kelin_Kelilin-screenshot-1-20170204.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Title Screen" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3CkY9lpI-kfppIBWCEWwVI7AXqdCy1G-SzawrtnP0x2IQolIw3EAFqoDiPj3ux1RT50_j2_UUD7zQTivorC0TjTUFVDROYpg6ECFw-iVnKXh5zMxhhYUUtlXVFaLzJWXmpKNjGENoW3w/s320/Kelin_Kelilin-screenshot-1-20170204.png" title="Kelin Kelilin - Title Screen" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Title Screen</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU0Kk0PVMPVxKQ6hCwUrhzUu6v01_ypgmjY_FBmT2qwPctGLTrz5SkgDELawNFCzYl5jbFtBOWjVbPCqEQ2YathXNgdtN-fjPMpcCTDNL-JgLgTleY5n0gMKCl954M9H16irCVv8HYS0U/s1600/Kelin_Kelilin-screenshot-2-20170204.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Level Selection Screen" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU0Kk0PVMPVxKQ6hCwUrhzUu6v01_ypgmjY_FBmT2qwPctGLTrz5SkgDELawNFCzYl5jbFtBOWjVbPCqEQ2YathXNgdtN-fjPMpcCTDNL-JgLgTleY5n0gMKCl954M9H16irCVv8HYS0U/s320/Kelin_Kelilin-screenshot-2-20170204.png" title="Kelin Kelilin - Level Selection Screen" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Level Selection Screen</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTw4WfLJlMgQ-GI5BHoOdBwSzQzWKid3IarPUz_JJmQrl8GHXgPQrf453iywwNN8v2qp0iw_o-LEiPc-QK93dV5GaeZ9sbB7x0zZ-L0YM-4Tgwnw6fAgbMIqNzinekipzvShIrs1nWySY/s1600/Kelin_Kelilin-screenshot-3-20170204.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Gameplay: Star Pickup" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTw4WfLJlMgQ-GI5BHoOdBwSzQzWKid3IarPUz_JJmQrl8GHXgPQrf453iywwNN8v2qp0iw_o-LEiPc-QK93dV5GaeZ9sbB7x0zZ-L0YM-4Tgwnw6fAgbMIqNzinekipzvShIrs1nWySY/s320/Kelin_Kelilin-screenshot-3-20170204.png" title="Kelin Kelilin - Gameplay: Star Pickup" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Gameplay: Star Pickup</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9nzENyWw4rEAhT4l3RipflkUitqHd5-vuuX17BBvVe6eGI21ygdky-mqbEWlq5nHQ-jlcO6DOa2gacDYTZ2PnHx9TMvUBLSgvuKPOmpvBc4izFn-RmLkSH1giRQ9zSZSio1BiiBifpgI/s1600/Kelin_Kelilin-screenshot-4-20170204.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Gameplay: Star Pickup (Off)" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9nzENyWw4rEAhT4l3RipflkUitqHd5-vuuX17BBvVe6eGI21ygdky-mqbEWlq5nHQ-jlcO6DOa2gacDYTZ2PnHx9TMvUBLSgvuKPOmpvBc4izFn-RmLkSH1giRQ9zSZSio1BiiBifpgI/s320/Kelin_Kelilin-screenshot-4-20170204.png" title="Kelin Kelilin - Gameplay: Star Pickup (Off)" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Gameplay: Star Pickup (Off)</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUHRzJNd8dbf3aPzwpeJzJJ8eTawYRGIjjiIGJSRxDqiTGVr2A8roxVjhS_oNIjD0ntGkoQkxH_bTEtDqK4rtNhCwrr-IYRAoDgNWxnmayuhdY7g1WIxEJQoBnaleg4u2pi4H6bHnvRTM/s1600/Kelin_Kelilin-screenshot-5-20170204.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Gameplay: Report" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUHRzJNd8dbf3aPzwpeJzJJ8eTawYRGIjjiIGJSRxDqiTGVr2A8roxVjhS_oNIjD0ntGkoQkxH_bTEtDqK4rtNhCwrr-IYRAoDgNWxnmayuhdY7g1WIxEJQoBnaleg4u2pi4H6bHnvRTM/s320/Kelin_Kelilin-screenshot-5-20170204.png" title="Kelin Kelilin - Gameplay: Report" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Gameplay: Report</td></tr>
</tbody></table>
<div>
<h3 style="text-align: left;">
<br />
Changelog</h3>
</div>
<div>
<ul style="text-align: left;">
<li>Added 10 more new levels.</li>
<li>Changed rating system</li>
<li>Added star pickup in gameplay. This replaces one of the rating mechanism: adds 1-star rating when completing a level. This is to prevent getting 2-stars rating too easy in a level.</li>
<li>Added keyboard control for navigation especially title, config, level selection, and extra.</li>
<li>Added after-gameplay menu. This will help player to decide whether to return to level selection, retry, or next level.</li>
<li>Added after-gameplay report.</li>
<li>Added button to go to upper/deeper dungeon level. The graphic uses the sprite which was previously used for returning to the title screen.</li>
<li>Added requirement to go to deeper dungeon level.</li>
<li>Changed mouse cursor graphic.</li>
<li>Added highlight when hovering on a button.</li>
<li>Added exit menu on title screen. This enables player to exit while in full screen.</li>
<li>Changed arrangement of menu in title screen.</li>
<li>Made Kelin visible before the start of gameplay</li>
<li>Added Outfit menu in extra screen. This will be enable player to change Kelin outfit. Still under contruction.</li>
<li>Separated the time limit of time bonus and gold-time bonus.</li>
<li>Added sound effect on keyboard control.</li>
<li>Added current floor display in gameplay.</li>
<li>Added clock direction and move direction display in gameplay.</li>
<li>Added letter shortcuts on left-top buttons in gameplay, especially for keyboard user.</li>
<li>Rearranged some levels, gem requirement, and time bonus, especially after the star-pickup addition.</li>
<li>Replaced (C) with "Copyright".</li>
<li>Updated and added new year (2017) for copyright year.</li>
<li>Fixed position glitch when Kelin hits wall when immeditely change direction.</li>
<li>Fixed decimal glitch on timer in gameplay.</li>
<li>Fixed some duplicate gems.</li>
</ul>
</div>
</div>
NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-73541623275806785532017-01-22T06:14:00.001+07:002017-01-22T06:14:28.316+07:00Kelin Kelilin - Progress: Star Pickup<div dir="ltr" style="text-align: left;" trbidi="on">
<div style="text-align: justify;">
In the previous 0.2 release, it was easy to obtain 2 star rating by collecting minimum gems and go to exit early. The 1 star is from completing a level. However, in the next update, completing a level will no longer give a star rating reward. Thus, finishing early will only give 1 star rating.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
For the next update, to gain 3 rating, player needs to collect all gems, get to exit early, and also pick up the will-be-added star pickup. The reason I added this is for balancing reason. Especially since I have implement star requirement to go to deeper floor.</div>
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<br /></div>
<div style="text-align: justify;">
The star pickup started from empty star image. To enable it, player needs to collect the minimum required gems. After that, player can pick up the star to gain 1 star reward.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyCUmX68g91klGZF3qudATkBfRVkL6bU3-t37VTlXQsr_ptqtJ26S0GyChaq44VFYUvpGkWCKXlPiu_wOlO8Um1qOnwGk4TNMsIPRyRNPUSzhVjRLk19HgXsqjR3dFhT5ptdQUYUvV3IQ/s1600/Kelin_Kelilin-screenshot-20170122.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Star Pickup Added" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyCUmX68g91klGZF3qudATkBfRVkL6bU3-t37VTlXQsr_ptqtJ26S0GyChaq44VFYUvpGkWCKXlPiu_wOlO8Um1qOnwGk4TNMsIPRyRNPUSzhVjRLk19HgXsqjR3dFhT5ptdQUYUvV3IQ/s320/Kelin_Kelilin-screenshot-20170122.gif" title="Star Pickup Added" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Pickup Added</td></tr>
</tbody></table>
<div style="text-align: justify;">
I had to recalculate the time bonus to implement the star pickup feature. There was more than a hundred to calculate. Fortunately, I used and also an opportunity to test whether I still remember the optimum path or not.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
That's for now. Expect more Kelin Kelilin news in the future! Also don't forget to like Kaki Kelin page and try the 0.2 demo if you haven't:</div>
<div>
<ul style="text-align: left;">
<li>Page: <a href="https://www.facebook.com/kakikelin/">https://www.facebook.com/kakikelin/</a></li>
<li>Game: <a href="https://neithr.itch.io/kelin-kelilin">https://neithr.itch.io/kelin-kelilin</a></li>
</ul>
<br /></div>
</div>
NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-3982698647178214382017-01-19T17:44:00.000+07:002017-01-19T17:44:32.316+07:00Trophy 16x Cups Voxel Pack<div dir="ltr" style="text-align: left;" trbidi="on">
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Add up to 80 voxel trophies with 16x16x16 voxels size range as achievements for your games for many kind of genres: race, rpg, action, etc. Make it unlockable from silhouette trophies to bronze, silver, gold, and even platinum trophies!.<br />
<a name='more'></a><br />
<h3 style="color: #787878; font-family: verdana, geneva, sans-serif; margin: 0px; position: relative; text-align: left;">
Features</h3>
<ul style="text-align: left;">
<li>80 total trophy models which consists of 4 groups</li>
<ul>
<li>A: 20 Boxy trophies</li>
<li>B: 20 Little-rounded trophies</li>
<li>C: 20 Mid-rounded trophies</li>
<li>D: 20 Icon trophies with 16x1x16 icon size range</li>
</ul>
<li>Voxel graphics</li>
<li>16x16x16 size range</li>
<li>10 textures:</li>
<ul>
<li>silhouette, bronze, silver, gold, and platinum with no pedestal</li>
<li>silhouette, bronze, silver, gold, and platinum with pedestal</li>
</ul>
<li>800 possible different trophies from 80 models x 10 textures combinations</li>
<li>Editable voxel files</li>
<li>Including template for unity usage</li>
</ul>
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<h3 style="color: #787878; font-family: verdana, geneva, sans-serif; margin: 0px; position: relative; text-align: left;">
License</h3>
<ul style="text-align: left;">
<li>Credit/Attribution</li>
<ul>
<li>For full version, credit/attribution is not mandatory, but very appreciated.</li>
<li>For free version, credit/attribution is mandatory.</li>
<li>To credit me: "Trophy 16x Cups Voxel Pack" by Vsio NeithR</li>
</ul>
<li>Can be used for non-commercial or commercial project</li>
<li>Asset may be modified.</li>
<li>The asset itself cannot be resold.</li>
<li>Can be used for unlimited titles</li>
</ul>
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Screenshot</h3>
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Purchase at</h3>
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<iframe frameborder="0" height="167" src="https://itch.io/embed/99971" width="552"></iframe><br />
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Changelog</h3>
<div>
<ul style="text-align: left;">
<li><b>v1.3 (January 19th, 2016 UTC):</b></li>
<ul>
<li>Added sources folder to store vox source files</li>
<li>Added template folder which contains ready to use project in specific game engine</li>
<li>Added template ready for unity + demo</li>
<li>Changed filenames' structure</li>
</ul>
<li><b>v1.2 (December 17th, 2016 UTC):</b></li>
<ul>
<li>Added Icon 16x1x16 range variant which contains 20 trophy voxels</li>
</ul>
<li><b>v1.1 (November 27th, 2016 UTC):</b></li>
<ul>
<li>Added folder hierarcy to group the variants</li>
<li>Added 2 variant of trophies</li>
<li>Each variant contains 20 trophy voxels</li>
</ul>
<li><b>v1 (November 25th, 2016 UTC):</b></li>
<ul>
<li>First release.</li>
</ul>
</ul>
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NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-82717975610007725502017-01-15T11:26:00.002+07:002017-01-15T11:30:49.577+07:00Kelin Kelilin - Progress: Level Completion GUI<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="font-family: helvetica, arial, sans-serif;"><span style="font-size: 14px;">First of all, Happy New Year! A lot has happened in 2016. Kelin Kelin in still in progress even 2016 had ended _(:3_)_. Gonna complete Kelin Kelilin game in this 2017. I am gonna make sure of it this time.</span></span><br />
<span style="font-family: helvetica, arial, sans-serif;"><span style="font-size: 14px;"><br /></span></span>
<span style="font-family: helvetica, arial, sans-serif;"><span style="font-size: 14px;">Some peek of the progress this week for the next update especially for #screenshotsaturday. Currently adding GUI after completing a level. The next update, player won't need to go back to selection screen after finishing a level. Player can go to next level instead.</span></span><br />
<span style="color:font-family: helvetica, arial, sans-serif;"><span style="font-size: 14px;"><br /></span></span>
<span style="color:font-family: helvetica, arial, sans-serif;"><span style="font-size: 14px;">Also adding floor(level) HUD. This will tell what floor Kelin on. In this screenshot below, Kelin is on Floor B2 which indicates she is on level 2. It will be more than 100 floors in the finished game.</span></span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgLpqDuAgzvyHO6KqBKG3ffyRKysLn8tXis4QOTMyYsCwIwmfsda4RbIaxCAHUdH_QcQaDaGiiIUlyVfZvb0pJSw4yiux0z00hYpdy44-ghGkTMv2L8BR2FlzvETGn1FL9U-db6w-bwG4/s1600/KelinKelilin_20170115-screenshotsaturday.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Completion Level GUI + Floor Level Indicator" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgLpqDuAgzvyHO6KqBKG3ffyRKysLn8tXis4QOTMyYsCwIwmfsda4RbIaxCAHUdH_QcQaDaGiiIUlyVfZvb0pJSw4yiux0z00hYpdy44-ghGkTMv2L8BR2FlzvETGn1FL9U-db6w-bwG4/s320/KelinKelilin_20170115-screenshotsaturday.png" title="Completion Level GUI + Floor Level Indicator" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Completion Level GUI + Floor Level Indicator</td></tr>
</tbody></table>
<div>
More stuffs will be implemented for the the future:</div>
<div>
<ul style="text-align: left;">
<li>GUI after completing level</li>
<li>Keyboard control for navigation</li>
<li>Tutorial</li>
<li>Probably change to rating system</li>
<li>Screenshot using function key</li>
<li>And more which I forgot what the exact...</li>
</ul>
</div>
<div style="text-align: justify;">
Expect more Kelin Kelilin news in the future! Also don't forget to like Kaki Kelin page and try the 0.2 demo if you haven't:</div>
<div>
<ul style="text-align: left;">
<li>Page: <a href="https://www.facebook.com/kakikelin/">https://www.facebook.com/kakikelin/</a></li>
<li>Game: <a href="https://neithr.itch.io/kelin-kelilin">https://neithr.itch.io/kelin-kelilin</a></li>
</ul>
</div>
<div>
<br /></div>
</div>
NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-16992922771882405112016-12-23T10:53:00.004+07:002016-12-23T10:53:38.399+07:00Currently Doing Voxel Trophies Demo<div dir="ltr" style="text-align: left;" trbidi="on">
<div style="text-align: justify;">
Currently doing <b>Trophy 16x Cups Pack</b> demo using Unity. I am not very newbie on it since I have experience on using it when doing an assignment when I was in college. Additionally, my gamedev and C# programming experienced helped me made the demo.</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdV4RnW1g4ZU2UEhVwrUgkHmqFUj3XDEAkdK-xw-7AE8ETtzEIouknef2A3pUi8N1JohbbpwT7O8XeXbJxcCb71oxmmrsKCpSHKeiuwCjfTH-eiEPcUrffEvfEZzU_OYVjbj_7DYv33bc/s1600/Trophy16xCupsVoxelPack-demo.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Trophy 16x Cups Pack Demo" border="0" height="155" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdV4RnW1g4ZU2UEhVwrUgkHmqFUj3XDEAkdK-xw-7AE8ETtzEIouknef2A3pUi8N1JohbbpwT7O8XeXbJxcCb71oxmmrsKCpSHKeiuwCjfTH-eiEPcUrffEvfEZzU_OYVjbj_7DYv33bc/s400/Trophy16xCupsVoxelPack-demo.gif" title="Trophy 16x Cups Pack Demo" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trophy 16x Cups Pack Demo</td></tr>
</tbody></table>
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<div style="text-align: justify;">
They are both coded and drag & drop. Had some trouble when changing the material using code. However, finally solved when I had to access the child to change the material since it held the components.</div>
<br />
You can get them at:<br />
<br />
<ul style="text-align: left;">
<li><a href="http://voxelartstore.com/packages/trophy-16x-cups-voxel-pack/">Voxel Art Store</a>,</li>
<li><a href="https://www.gameassetmarket.com/downloads/trophy-16x-cups-voxel-pack/">Game Asset Marketplace</a></li>
<li><a href="http://itch.io/">Itch.io</a></li>
</ul>
<div>
The demo will be include in the<span style="text-align: justify;"> </span><b style="text-align: justify;">Trophy 16x Cups Pack </b><span style="text-align: justify;">v1.3 next update.</span></div>
</div>
NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-32046197777830948782016-12-12T10:13:00.003+07:002016-12-12T13:38:07.674+07:00Kelin Kelilin - Progress: v0.2 Demo Released<div dir="ltr" style="text-align: left;" trbidi="on">
<div style="text-align: justify;">
Good news, Kelin Lovers!</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
This last month of this last year, Kelin Kelilin v0.2 demo has finally released in <a href="https://neithr.itch.io/kelin-kelilin">https://neithr.itch.io/kelin-kelilin</a>. </div>
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<div style="text-align: center;">
<iframe frameborder="0" height="167" src="https://itch.io/embed/95038" width="552"></iframe></div>
<br />
<br />
A lot of changes have been implemented in this update:<br />
<ul style="text-align: left;">
<li>Rating system has been changed</li>
<li>A lot of graphics has been changed, the v0.1 graphics were too futuristic</li>
<li>Kelin Kelilin has finally its own title font</li>
<li>Progress bar has been changed into progress text for time and gem bonus challenge</li>
<li>... and a lot more</li>
</ul>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCemriX1UUFmxKfj_ZizLJuE9uZv2K241fb8QCJP8xBHgjlPkdG2BgVp2K8MREYJ3RDBCtk9QUHZ_ITztPCFebQ40Xa7xMN_OkRPnMzmT9g_xMcKSswON2BhHXgVCwXo5HRgs57h0rq-Q/s1600/KelinKelilin-Logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCemriX1UUFmxKfj_ZizLJuE9uZv2K241fb8QCJP8xBHgjlPkdG2BgVp2K8MREYJ3RDBCtk9QUHZ_ITztPCFebQ40Xa7xMN_OkRPnMzmT9g_xMcKSswON2BhHXgVCwXo5HRgs57h0rq-Q/s1600/KelinKelilin-Logo.png" /></a></div>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM4pTcHXPyoSn92k9symVTxMoT34nnaBY9ae9uxYwrzM3BcwUB6bHf5vA8WSgebKWYZCO9D6c3rFYWzhTboCO3MJV1FOy3GoXRHKh36S5BqUa2U5uzT364GJUo2I9FpxONKMXIHBmhuuk/s1600/KelinKelilin-Logo-x2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM4pTcHXPyoSn92k9symVTxMoT34nnaBY9ae9uxYwrzM3BcwUB6bHf5vA8WSgebKWYZCO9D6c3rFYWzhTboCO3MJV1FOy3GoXRHKh36S5BqUa2U5uzT364GJUo2I9FpxONKMXIHBmhuuk/s1600/KelinKelilin-Logo-x2.png" /></a></div>
<div>
<br /></div>
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<b><span style="font-size: large;">Screenshot</span></b><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsyYunntjtxh02qPBQE8KAYO404lgZzqTW4Rjb_eVc2DyfFcmLl09Ablc3JQyxICl_IqMq3IVCUQnZz0k1m0GZMvzi7U4rZveWy50ENu3VwbfpcvqILmDqVQkymKGgiM3foUMHugF3iOU/s1600/Kelin_Kelilin-screenshot.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Gameplay" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsyYunntjtxh02qPBQE8KAYO404lgZzqTW4Rjb_eVc2DyfFcmLl09Ablc3JQyxICl_IqMq3IVCUQnZz0k1m0GZMvzi7U4rZveWy50ENu3VwbfpcvqILmDqVQkymKGgiM3foUMHugF3iOU/s320/Kelin_Kelilin-screenshot.gif" title="Kelin Kelilin - Gameplay" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Gameplay</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRZjqzDVg2pMCaOiZZR6AEcza-gRz3NDIqbN3wy9SZ-iP0Vn1sDqL_ojw5cYyHu1HShSH8iyZd0RtOwubTusjLbiT_RNXCweC7t5I-WA6nUifDbTz9x2zYJDMBWwQBCF-Dut0iRp9aBH0/s1600/Kelin_Kelilin-screenshot-1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Title Screen" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRZjqzDVg2pMCaOiZZR6AEcza-gRz3NDIqbN3wy9SZ-iP0Vn1sDqL_ojw5cYyHu1HShSH8iyZd0RtOwubTusjLbiT_RNXCweC7t5I-WA6nUifDbTz9x2zYJDMBWwQBCF-Dut0iRp9aBH0/s320/Kelin_Kelilin-screenshot-1.png" title="Kelin Kelilin - Title Screen" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Title Screen</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-YIkI-yMamcs0N1Sz739ZZyS0kFaVkxH8udXeS2jV6I-Q0BAOIZL2Nj6rjtqUsv0adHYZi8gIEYo7XV1IRW5c-lr3_AUp73BmSeVrZjOQ-ANWhaqT0M7f9jLMSfFw9uEK2AFQHHZjBMk/s1600/Kelin_Kelilin-screenshot-2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Level Selection" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-YIkI-yMamcs0N1Sz739ZZyS0kFaVkxH8udXeS2jV6I-Q0BAOIZL2Nj6rjtqUsv0adHYZi8gIEYo7XV1IRW5c-lr3_AUp73BmSeVrZjOQ-ANWhaqT0M7f9jLMSfFw9uEK2AFQHHZjBMk/s320/Kelin_Kelilin-screenshot-2.png" title="Kelin Kelilin - Level Selection" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Level Selection</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjycNHgcFJUTwc4KR8FX-n5il5uQmwMfs99wAnWWTA0GSktnzt9KZx1Dwsch_tj6feW2wmS3ppwssO0VaBBPsH1tbGJuPKspe0jct8rytU2cUxjUcGQCp4r1PbY4XUYneGiuwgxOPNFSpY/s1600/Kelin_Kelilin-screenshot-3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Gameplay 1" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjycNHgcFJUTwc4KR8FX-n5il5uQmwMfs99wAnWWTA0GSktnzt9KZx1Dwsch_tj6feW2wmS3ppwssO0VaBBPsH1tbGJuPKspe0jct8rytU2cUxjUcGQCp4r1PbY4XUYneGiuwgxOPNFSpY/s320/Kelin_Kelilin-screenshot-3.png" title="Kelin Kelilin - Gameplay 1" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Gameplay 1</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPw0R1McO8ZYCAtzdNliW_JyaMBWTQMDGMwWhoAbdKwveHMBBq0mRrBb3eE_eBo2FCmwoSMZx68f_jW8bAwTqcPfEVtclhQ0_yJCW7iggJuU-NwUnzWDyzYvAON1_CsFJzEtwPXFB_7UI/s1600/Kelin_Kelilin-screenshot-4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Gameplay 2" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPw0R1McO8ZYCAtzdNliW_JyaMBWTQMDGMwWhoAbdKwveHMBBq0mRrBb3eE_eBo2FCmwoSMZx68f_jW8bAwTqcPfEVtclhQ0_yJCW7iggJuU-NwUnzWDyzYvAON1_CsFJzEtwPXFB_7UI/s320/Kelin_Kelilin-screenshot-4.png" title="Kelin Kelilin - Gameplay 2" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Gameplay 2</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwLuX4mw7WVZebsyVeD0tKIslSlGSG4oGCgrP-uvMcphBydjz3TT0ijVZOHE1bw-dYJ5PuX05aDnl9TGMvbM9h_v86Vv9-LKvyup4qPnVt2iW63cj0ZS6WpY4gsnrE0HLKGTXDdu_l_r8/s1600/Kelin_Kelilin-screenshot-5.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Gameplay 3" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwLuX4mw7WVZebsyVeD0tKIslSlGSG4oGCgrP-uvMcphBydjz3TT0ijVZOHE1bw-dYJ5PuX05aDnl9TGMvbM9h_v86Vv9-LKvyup4qPnVt2iW63cj0ZS6WpY4gsnrE0HLKGTXDdu_l_r8/s320/Kelin_Kelilin-screenshot-5.png" title="Kelin Kelilin - Gameplay 3" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Gameplay 3</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: justify;">
More stuffs will be implemented in the future like save/load system, revised bonus time, and something else I haven't though. Enjoy the v0.2 demo and expect more Kelin Kelilin news in the future! <a href="https://neithr.itch.io/kelin-kelilin">https://neithr.itch.io/kelin-kelilin</a>. </div>
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NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-43662606266045323552016-12-09T10:30:00.003+07:002016-12-09T10:30:32.154+07:00Kelin Kelilin - Progress: Using Kaki Kelin GUI<div dir="ltr" style="text-align: left;" trbidi="on">
<div style="text-align: justify;">
Still updating the current graphics. Took long time just to think what graphics theme I will use for Kelin Kelilin. Finally decided to use Kaki Kelin (It is my Kelin projects too but still in progress) GUI instead. I like it very much compared the previous GUI graphics, made me faster to finish the GUI part.</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOIgt3n7d6a611Uqa2pS3-KgLi91eyv2js9jLbCfJ4RfPwkYw6vRsGZ1t3HZa_cdpGeDzUUiSZ2l8loPMdwiRDRgBoPQ1JotwR1Jm16hoWYIzxsYWwCgKKOka7KyDLk1JWpBb3O5eGU1Q/s1600/KelinKelilin_20161209-1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Progress of New Title Screen" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOIgt3n7d6a611Uqa2pS3-KgLi91eyv2js9jLbCfJ4RfPwkYw6vRsGZ1t3HZa_cdpGeDzUUiSZ2l8loPMdwiRDRgBoPQ1JotwR1Jm16hoWYIzxsYWwCgKKOka7KyDLk1JWpBb3O5eGU1Q/s320/KelinKelilin_20161209-1.png" title="Progress of New Title Screen" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Progress of New Title Screen</td></tr>
</tbody></table>
<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimeOWogjnf2T-S619GKZ3uJLDoTw1wUNXZR7HkJyUuEGm5E2uWAsMh_biJNixGSDBRXi9e9GTWAmpC-_zgq3_zuXGrfjqnZ9_5yhDYiGU95hn-b41G0FCDCxNeB95Znd60_28e4mKZPms/s1600/KelinKelilin_20161209-2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Progress of New Level Selection" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimeOWogjnf2T-S619GKZ3uJLDoTw1wUNXZR7HkJyUuEGm5E2uWAsMh_biJNixGSDBRXi9e9GTWAmpC-_zgq3_zuXGrfjqnZ9_5yhDYiGU95hn-b41G0FCDCxNeB95Znd60_28e4mKZPms/s320/KelinKelilin_20161209-2.png" title="Progress of New Level Selection" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Progress of New Level Selection</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoVeyG0SylPG8fxSYHz6BjUZ8N44csnsUYle2Gv8DVReTyjny5DHQkhzdc2UP9EzE3k_5O3rkHvqRvg3D24D3FYsZKG3e6wTTUTSfF-CBo53Vt1BXEFmGxWNvycI9c2TrrMacC1izhgPI/s1600/KelinKelilin_20161209-3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Progress of New Gameplay Screen" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoVeyG0SylPG8fxSYHz6BjUZ8N44csnsUYle2Gv8DVReTyjny5DHQkhzdc2UP9EzE3k_5O3rkHvqRvg3D24D3FYsZKG3e6wTTUTSfF-CBo53Vt1BXEFmGxWNvycI9c2TrrMacC1izhgPI/s320/KelinKelilin_20161209-3.png" title="Progress of New Gameplay Screen" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Progress of New Gameplay Screen</td></tr>
</tbody></table>
<div style="text-align: justify;">
Demo will be released soon with new graphics and levels. Expect more Kelin Kelilin news in the future!</div>
<br />
<br />
<br /></div>
NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-52943902294450707552016-12-03T11:22:00.000+07:002016-12-03T11:22:03.370+07:00Kelin Kelilin - Progress: New Graphics Test<div dir="ltr" style="text-align: left;" trbidi="on">
Testing gameplay with new graphics with animated screenshot.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib-_ciS4CJZfHPgL8W2s46b3_2WGh7Ooi6MAiC6vsunAhMBDcDKX0g5rHBNswXtk4S5oRr1GScmL-KFof_z3dFoNMSqQmybp9N1D6xLduRmnpG8barEQkKj7FEKiIVWarfzlTre6Ops7g/s1600/Kelin_Kelilin-screenshot-20161203.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - New Graphics Test" border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib-_ciS4CJZfHPgL8W2s46b3_2WGh7Ooi6MAiC6vsunAhMBDcDKX0g5rHBNswXtk4S5oRr1GScmL-KFof_z3dFoNMSqQmybp9N1D6xLduRmnpG8barEQkKj7FEKiIVWarfzlTre6Ops7g/s400/Kelin_Kelilin-screenshot-20161203.gif" title="Kelin Kelilin - New Graphics Test" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - New Graphics Test</td></tr>
</tbody></table>
I prefer the new graphics now since the new one gives more sense to the object compared to the old one. Also the animated screenshot is for #screenshotsaturday.</div>
NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-21056489070608794122016-12-01T13:06:00.003+07:002016-12-01T13:06:48.543+07:00Kelin Kelilin - Progress: Updated Graphics<div dir="ltr" style="text-align: left;" trbidi="on">
<div style="text-align: justify;">
It's been a while after I posted the blog spot about v0.1 demo release. After a while, I decided to change to the current graphics. I feel that the current graphics theme was too futuristic while the game setting itself is fantasy. Took hours what new theme I will pick. In the end, I picked the crystal theme which I like it more than the old one.</div>
<div style="text-align: justify;">
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfZv7-7LvZgZRDl_AnywmJdto2eVGkrRmQNLLxzTsKZj0I6hV-nAVt_4EIqnUmYhUG_KbqVpTKZQEZPDYUzb5XopREwbWz9HK_pu_Q4GsMrayOnali1ilil_b0_i_eJ-BtvrWoTXR369s/s1600/Kelin_Kelilin-screenshot-20161201.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Old Graphics (left) and New Graphics (right)" border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfZv7-7LvZgZRDl_AnywmJdto2eVGkrRmQNLLxzTsKZj0I6hV-nAVt_4EIqnUmYhUG_KbqVpTKZQEZPDYUzb5XopREwbWz9HK_pu_Q4GsMrayOnali1ilil_b0_i_eJ-BtvrWoTXR369s/s320/Kelin_Kelilin-screenshot-20161201.png" title="Old Graphics (left) and New Graphics (right)" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Old Graphics (Left) and New Graphics (Right)</td></tr>
</tbody></table>
New v0.2 demo also will also be released soon. Expect more Kelin Kelilin news in the future! C:</div>
NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-26780674956336199682016-11-09T21:42:00.000+07:002016-11-09T21:42:48.021+07:00Kelin Kelilin - Progress: v0.1 Demo Released<div dir="ltr" style="text-align: left;" trbidi="on">
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Good news, Kelin Lovers!</div>
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Today, finally you can play as Kelin since Kelin Kelilin demo has finally released! In this demo I will release 10 levels first even the whole level were already completed several days before the demo. Game can be downloaded in <a href="https://neithr.itch.io/kelin-kelilin">https://neithr.itch.io/kelin-kelilin</a>.</div>
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<div style="text-align: center;">
<iframe frameborder="0" height="167" src="https://itch.io/embed/95038" width="552"></iframe>
</div>
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<b><span style="font-size: large;">Screenshot</span></b><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN3FxYX4YsVotWRCTUZgBXlH6st_oYPi6RxgRi8JDD5kFXrKivoEgiYK2IuFjR5rVNXyt8PgTs0T2ULr_WLOszauQ6124tZqiLM06wiIZVeOJSiRr439wFTKGyyBlycJ4tuSeSPOreayY/s1600/Kelin_Kelilin-screenshot.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Gameplay" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN3FxYX4YsVotWRCTUZgBXlH6st_oYPi6RxgRi8JDD5kFXrKivoEgiYK2IuFjR5rVNXyt8PgTs0T2ULr_WLOszauQ6124tZqiLM06wiIZVeOJSiRr439wFTKGyyBlycJ4tuSeSPOreayY/s320/Kelin_Kelilin-screenshot.gif" title="Kelin Kelilin - Gameplay" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Gameplay</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQh51GVZuegXWdkWms9Z5yu-Bag7bha-RQGm1xZdoZundiR6ah3rRNNrMrSsywoEcagcrmO_pdMNiwJHSDJyE1oYgaNgxpeV0b8FP4VpmqmsfbMfGMNwIWIiNWQiTMj-eZx7QrizOZz6E/s1600/Kelin_Kelilin-screenshot-1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Running Toward Star" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQh51GVZuegXWdkWms9Z5yu-Bag7bha-RQGm1xZdoZundiR6ah3rRNNrMrSsywoEcagcrmO_pdMNiwJHSDJyE1oYgaNgxpeV0b8FP4VpmqmsfbMfGMNwIWIiNWQiTMj-eZx7QrizOZz6E/s320/Kelin_Kelilin-screenshot-1.png" title="Kelin Kelilin - Running Toward Star" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Running Toward Star</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigzD-PlsKJJa9E-6Mi-pno5yKLwkIGcLUdZIPTK3CMdSpGFp6yj2_jhCFHwK7CwmTXI8r0bkIpVFuOVvQadQ2glxS-QnROZGcJgZeM_Ums4sTVIc93v6i8kpU7fdKFj3ralU_6QpT2v1U/s1600/Kelin_Kelilin-screenshot-2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Crashed" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigzD-PlsKJJa9E-6Mi-pno5yKLwkIGcLUdZIPTK3CMdSpGFp6yj2_jhCFHwK7CwmTXI8r0bkIpVFuOVvQadQ2glxS-QnROZGcJgZeM_Ums4sTVIc93v6i8kpU7fdKFj3ralU_6QpT2v1U/s320/Kelin_Kelilin-screenshot-2.png" title="Kelin Kelilin - Crashed" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Crashed</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmnGh0z4A5yzOXg7h5v4yD8RWBVeP5xjAqnoZPLZkqD5IDnojOTalYghKt_nkH7V_eTJr0pimZTZeSrEvzXx-CHUQ89R9iOgUQ-H34yYFP_i2dG6PUYgxbT41BJM1ToV1tUXS8GpvcKMc/s1600/Kelin_Kelilin-screenshot-3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Reaching Portal" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmnGh0z4A5yzOXg7h5v4yD8RWBVeP5xjAqnoZPLZkqD5IDnojOTalYghKt_nkH7V_eTJr0pimZTZeSrEvzXx-CHUQ89R9iOgUQ-H34yYFP_i2dG6PUYgxbT41BJM1ToV1tUXS8GpvcKMc/s320/Kelin_Kelilin-screenshot-3.png" title="Kelin Kelilin - Reaching Portal" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Reaching Portal</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8C2clEghpaWpBWCAKijBmon-6caMECf6XQYdRbDVUJlWi0fsUH1MLlpjZ3U6EV5rd_JbAMzvZlRLrU2AeyJTOfDulV0RhbQ6TU1BO5UXiN08UQm4psp2l9wj3z9QP8TRiNyVlfDehQ7g/s1600/Kelin_Kelilin-screenshot-4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Kelin Kelilin - Level Selection" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8C2clEghpaWpBWCAKijBmon-6caMECf6XQYdRbDVUJlWi0fsUH1MLlpjZ3U6EV5rd_JbAMzvZlRLrU2AeyJTOfDulV0RhbQ6TU1BO5UXiN08UQm4psp2l9wj3z9QP8TRiNyVlfDehQ7g/s320/Kelin_Kelilin-screenshot-4.png" title="Kelin Kelilin - Level Selection" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin - Level Selection</td></tr>
</tbody></table>
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<div style="text-align: justify;">
Also, I am planning to change the themes in the future even they were made by me. The reason is the theme was too futuristic for Kelin time. I am planning to change it into fantasy theme in the future. Expect more news and update in the future! C:</div>
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NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-91456495601161304182016-11-06T11:23:00.003+07:002016-11-06T11:23:39.952+07:00Kelin Kelilin - Progress: Resource Stuffs<div dir="ltr" style="text-align: left;" trbidi="on">
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After finishing the testing, doing some arts and still deciding what music I will use. Also did some coding to fit the sprite style. I replaced the ship sprite into Kelin. Now you can see Kelin moving around while playing instead of a ship.</div>
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Right now I am still deciding the star and the hazards art replacements. I also still haven't decided the theme of the place which hinder the art replacements. Took hours just for this, but that's normal for me.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAOZ7a0Y3CLTh63unAC_tEJM-1s4gBJENyRDaQXp3BVJCLDkSkuZOmun9AX8TzpD6_3fSYcAChJtQ4-hfIcD03gSS0zaGDEH4HwLP4qcZur3bO4mLGyemZqPryXLRNnlwMIVi5vbcGbaQ/s1600/KK_20161106.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAOZ7a0Y3CLTh63unAC_tEJM-1s4gBJENyRDaQXp3BVJCLDkSkuZOmun9AX8TzpD6_3fSYcAChJtQ4-hfIcD03gSS0zaGDEH4HwLP4qcZur3bO4mLGyemZqPryXLRNnlwMIVi5vbcGbaQ/s320/KK_20161106.gif" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kelin Kelilin Gameplay</td></tr>
</tbody></table>
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Also, I am planning implement the bronze, silver, gold, and platinum level achievement based on the gameplay performance:</div>
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</div>
<ul>
<li>Bronze: Complete a level</li>
<li>Silver: Complete a level within time bonus or all star collected, but not both in single gameplay.</li>
<li>Gold: Complete a Silver level but finish the remaining time bonus / all star collection challenge which isn't completed</li>
<li>Platinum: Complete a level within time bonus and all star collection challenge in single gameplay</li>
</ul>
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The bronze is the easiest and the platinum is the hardest. Time and strategy do matter much if you are planning to achieve platinum completion. All of the platinum completion are completable since I tested them every single level myself.</div>
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That's for now. I hope for the next post, I will finally able to deliver some demo. Expect more news in the future! C:</div>
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NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-62171999967317576012016-11-03T11:44:00.000+07:002016-11-03T11:48:43.204+07:00Kelin Kelilin - Progress: Decided Title<div dir="ltr" style="text-align: left;" trbidi="on">
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After several weeks deciding the game title, finally decided to name my current new game project "Kelin Kelilin". "Kelilin" is a play word from Indonesian language "Keliling" which means to move around. The character in this game (Kelin) will move around a lot in this game. Btw, this Kelin is the same Kelin from <a href="https://neithr.itch.io/kaki-kelin">Kaki Kelin</a>, the rabbit girl who wears a green hat who got cursed by eating a strange carrot.</div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7ETZqruk7RT7ugpYyWWuBChXPfmZbw1CDd_Dl8J-9ZGOQb_OY-2ncphNTutJfJmXeVwWsIRhcuPz1puwsOWFdZxGlYRweUuaCzR1TckGN-p276cG0ZofBecey1EfMQDALiFmIvicHVAc/s1600/Kelin_1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7ETZqruk7RT7ugpYyWWuBChXPfmZbw1CDd_Dl8J-9ZGOQb_OY-2ncphNTutJfJmXeVwWsIRhcuPz1puwsOWFdZxGlYRweUuaCzR1TckGN-p276cG0ZofBecey1EfMQDALiFmIvicHVAc/s320/Kelin_1.png" width="320" /></a></div>
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Kelin Kelilin progress so far is still in alpha testing. Almost finished testing all levels. After finishing the testing, I will probably focus on adding the Kelin asset and preparing the demo. Expect more Kelin Kelilin news in the future!</div>
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NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-9556754531448439912016-10-29T11:37:00.001+07:002016-11-06T11:06:59.148+07:00Untitled Project - Progress: Estimating Time<div dir="ltr" style="text-align: left;" trbidi="on">
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About the teleporter bug several days I wrote in my previous blog post, I finally managed to solve it using an even better solution which cost almost nothing of performance. So instead of changing the world division or using pixel perfect collision check, I used boolean check instead. It worked very well.</div>
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Now that problem was solved, I kept continuing to finish all the gimmich mechanism. Finally, I managed to finish them all. So, all the level and the gameplay mechanism are already finished and even playable. I probably will post the demo as soon as possible and mostly decide the theme and the title of the game first.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg11tNrqYa33CO1Mv-b28gIIRSZOWhfK9fR9m9t9o_9gItRL4p5ezlwssEpFMwPP2rn00Ijrv0NSkqodNR9dpcxYF2tVS57EN3bRw1lIUDu2wlrP1ZQep-WYvsIMeTnwBnn8EZJPBA0WnA/s1600/Sf_20161029.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Estimating Time" border="0" height="182" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg11tNrqYa33CO1Mv-b28gIIRSZOWhfK9fR9m9t9o_9gItRL4p5ezlwssEpFMwPP2rn00Ijrv0NSkqodNR9dpcxYF2tVS57EN3bRw1lIUDu2wlrP1ZQep-WYvsIMeTnwBnn8EZJPBA0WnA/s400/Sf_20161029.png" title="Estimating Time" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Estimating Time</td></tr>
</tbody></table>
<div style="text-align: justify;">
<br />The current progress I am doing right now is estimating the time limit and the time bonus. Basically there is already a default time limit and time bonus, but it will turn the game not challenging or impossible to finish. So far, I have done 60 levels. There is a hundred more. Also, initially there was gonna be 2 extra challenge for each level: finishing the time withing time bonus and collecting all the stars. These can be done separately. Now, I will add more extra challenge without adding more challenge type: Complete both 2 extra challenge in single run. </div>
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That's for now. Expect more news of this game in the future! ;)</div>
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NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-32347401353444077552016-10-27T13:23:00.001+07:002016-11-06T11:06:59.144+07:00Untitled Project - Progress: Teleporter Bug<div dir="ltr" style="text-align: left;" trbidi="on">
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Made a some progress for the past 3 days. Also, I still haven't decided the title of this game of mine yet. So far, I have implemented some of the gimmicks like barrier stuff.</div>
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Right now, I am still stuck with the invisible wall caused after teleporting from a teleporter. The bug itself was also not consistent on each teleporter. Sometimes the ship teleported fine on a teleporter but not on other teleporter. I still couldn't find source code which caused the bug yet. The bug occured only if I changed the position of the ship, which is used on when touching the teleporter.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho_NE_a3ZxrbqL436Zm25vroBu6B_vo7p2_rCon6VSDfURsAhg7fJaVWUQps9aGqG1OhAAlEa1kqHakJ_AKpasKBkSmkjdCX8vYMLM7kLuISCcXORuCPjhjiOxymkN6lCh6Or3ZefjXEE/s1600/Sf_20161027.gif" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img alt="Invisible Wall Bug" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho_NE_a3ZxrbqL436Zm25vroBu6B_vo7p2_rCon6VSDfURsAhg7fJaVWUQps9aGqG1OhAAlEa1kqHakJ_AKpasKBkSmkjdCX8vYMLM7kLuISCcXORuCPjhjiOxymkN6lCh6Or3ZefjXEE/s320/Sf_20161027.gif" title="Invisible Wall Bug" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Invisible Wall Bug</td></tr>
</tbody></table>
<div style="text-align: justify;">
I managed to prevent the bug by changing the world division setting or using the pixel perfect collision check. However, it costs some unneeded performance. I will use this only if there is no way to stop the bug or to keep continuing the development. Expect more news in the future!</div>
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NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-39788358250457166782016-10-23T08:19:00.001+07:002016-11-06T11:07:26.939+07:00Untitled Game Project with Runny Square Gameplay + Level<div dir="ltr" style="text-align: left;" trbidi="on">
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Welp... started a new game project again because of reasons... I supposed to do <a href="https://neithr.itch.io/legacy-bits">Legacy Bits</a> or <a href="https://www.facebook.com/kakikelin/photos/a.1740745262835634.1073741829.1740722969504530/1788295744747252/?type=3">Kelin Kirim</a> project. I started a new untitled project instead. The project progress is already much further than Legacy Bits and Kelin Kirim, thanks from reusing the old codes mainly from <a href="http://www.newgrounds.com/portal/view/661265">Runny Square</a> and <a href="https://neithr.itch.io/looping-zip">Looping Zip</a> for the gameplay, <a href="https://neithr.itch.io/kaki-kelin">Kaki Kelin</a> for implementing level XML into playable level, and Legacy Bits for the level system.</div>
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As I mentioned before, I haven't decided the game title yet. The reason is because I haven't decided what theme I will put into the game. So far I have made all the levels and the gameplay. Only need to implement the gameplay from the level tool. After that, the game is technically done. Still, it will need a lot of polish after that.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3k0YHEJUYLH89M3j9OEQNiLO6xnNM1MIUlKRL7Ze4JZ5UtINm-IKtMs5EAfp3-uCoyYXrhyGk57mhIlBEAEZPRGwyBqb-eMQ8UWk-G3gcfDXhcjOmm2Ipcd70fLEAXhAt_IYFTRQhx6Y/s1600/Sf_20161023.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3k0YHEJUYLH89M3j9OEQNiLO6xnNM1MIUlKRL7Ze4JZ5UtINm-IKtMs5EAfp3-uCoyYXrhyGk57mhIlBEAEZPRGwyBqb-eMQ8UWk-G3gcfDXhcjOmm2Ipcd70fLEAXhAt_IYFTRQhx6Y/s320/Sf_20161023.gif" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Untitled Project Gameplay</td></tr>
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The game uses the same tools as the tools used for making the currently in progress game, Legacy Bits. They are <a href="http://www.flashdevelop.org/">FlashDevelop</a>, <a href="http://haxeflixel.com/">HaxeFlixel</a>, and <a href="http://www.mapeditor.org/">Tiled</a>.</div>
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The next main progress I will do with the project is:</div>
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<li style="text-align: justify;">Implementing gimmick from level design into game</li>
<li style="text-align: justify;">Releasing demo</li>
<li style="text-align: justify;">Making list of next things to do</li>
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I hope I can really finish this commercial project this year especially how many levels I just finished making it yesterday, which took several days before yesterday. Also, demo will be released soon. Expect more news in the future!</div>
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NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-55203353009962164712016-09-24T11:54:00.001+07:002016-09-24T11:55:36.451+07:00Destined Way - Making Levels and Navigation<div dir="ltr" style="text-align: left;" trbidi="on">
Currently making levels on my old game remake, Destined Way. There are so many levels. Didn't know I could that many that time. Fortunately I can imitate the tile placement similar as the old project.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGcnyqpYlWz_wbp7Ie2_kFxKA8Esa_486-lyk2ZcvgVW-uL3U_iBgPNfuwkT73hogmdEcak3NRsji135qNq375fv3u8GXuGPRPrG-g1YsXMsDlvKueRwNLa36mWdbOaSYa4wOmp0HNUi4/s1600/DW_20160924.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGcnyqpYlWz_wbp7Ie2_kFxKA8Esa_486-lyk2ZcvgVW-uL3U_iBgPNfuwkT73hogmdEcak3NRsji135qNq375fv3u8GXuGPRPrG-g1YsXMsDlvKueRwNLa36mWdbOaSYa4wOmp0HNUi4/s320/DW_20160924.gif" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Levels and Navigations</td></tr>
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Currently I am making the Haunted Forest levels. There are still so many level to imitate from the old projects. Expect more news in the future.</div>
NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0tag:blogger.com,1999:blog-8386534436106041468.post-52038316164391365282016-09-22T08:53:00.002+07:002016-09-24T11:56:45.257+07:00Making Remake Update: Destined Way<div dir="ltr" style="text-align: left;" trbidi="on">
Destined Way is my very old game. The game was finished 6 years ago. However, all of the available link to download them were no longer available. Even my project file in most of my storage media were gone because of the storage media being corrupted.<br />
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Fortunately, I had the last one in my secret file. I was very glad. Now I want to make it available. However, I want to make a remake update first before making it available. The update will be made using Game Maker: Studio. The old one was made using Game Maker 8.0.<br />
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The main character of this game will be the ancestor of Kelin. The event happened several hundred years ago. That time humanity was on the brink of extinction from monsters rampage created from the waste product of mana. Well, that is for now for the peek of the story. I might change it in the future.<br />
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Here is little peek of my progress:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKailIa2cuBLeFDqgEjLJZCePuoMb4A_2_s9IYUTz6KU2msCoZfs7qI7QP7AjlC4w2Fwpo0gleeiokgKxM4Pep9NapCNB6AKqrCPUrLMY455VRXhlnHe0MIb_Py-M3LCzdPIjQTxTIHkM/s1600/DW_20160922_1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="89" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKailIa2cuBLeFDqgEjLJZCePuoMb4A_2_s9IYUTz6KU2msCoZfs7qI7QP7AjlC4w2Fwpo0gleeiokgKxM4Pep9NapCNB6AKqrCPUrLMY455VRXhlnHe0MIb_Py-M3LCzdPIjQTxTIHkM/s320/DW_20160922_1.png" width="320" /></a></div>
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After making the remake update available. I will also make the old one available. Expect more news in the future!</div>
NeithRhttp://www.blogger.com/profile/03615516543320967558noreply@blogger.com0