Tuesday, March 28, 2017
Saturday, March 11, 2017
Kelin's Delivery - Progress: Event System and Screen Transition
More progress on Kelin's Delivery. This time the main core stuffs I did were event system and screen transition.
Things I implemented so far this time:
After this, I am planning to use RPG Maker VX Ace I bought several years ago to make the mockup of the maps. The reason is to design the game map easier before I make the map in the Pico-8 tool. The RPG Maker VX Ace's provided tileset made me easier to do the game map mockup before I make the game map in Pico-8 version.
Things I implemented so far this time:
- Event system
- Sound effect
- Screen transition
- Title screen
- State system
- Border on gameplay
- Fixed some glitches
After this, I am planning to use RPG Maker VX Ace I bought several years ago to make the mockup of the maps. The reason is to design the game map easier before I make the map in the Pico-8 tool. The RPG Maker VX Ace's provided tileset made me easier to do the game map mockup before I make the game map in Pico-8 version.
Saturday, March 4, 2017
Kelin's Delivery - Progress: Core Almost Finished
Still doing side project of Kelin game: Kelin's Delivery. Still doing the core part. Some of the game code were inspired from my old game "Me, Wake Up!". It helped me a lot how should the code get structured.
Things I have implemented so far:
Kelin's Delivery - Progress |
Things I have implemented so far:
- Map object
- Able to pickup up front object
- Able to examine on front object
- Able to use item on front object
- Able to move to other map
- Item combination
- Item panel y display depending on Kelin's y position
- Changed messaging system to make it no redundancy
- And some other internal stuffs
I am planning to improve some part of the message notification especially after combining item and using item on front. Also I am still thinking whether to implement event system. After that, the core will be finished and the game will be ready for content addition.
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