Friday, May 26, 2017

Kelin's Delivery: Rain - v1.2 Update + Play Site

Hello, Kelin Lovers!
"Kelin's Delivery: Rain" finally has v1.2 update with a some changes:

  • Changed sub-title from "Rainwater" into "Rain"
  • Revised credit windows size
  • Changed game sub-title
  • Repositioned credit text
  • Added poke for gpio for external API usage purpose
  • Removed texts that won't be used on game
  • Revised text on sheet item
  • Slight edit on small rain sound
  • Some edits to some sprites
  • Revised the client's house
  • Added shadow on walking Kelin in title screen
  • Changed button functions on index.html: sosial page and walktrough (HTML5 release)
  • Fixed the bug that made Kelin move while button pressed in certain event, which also made the game not completable
Also, "Kelin's Delivery: Rain" can be played in Kongregate (+API) and Indiexpo (Indiepad compatible) now. Enjoy!

Also don't forget to like Kelin series on https://www.facebook.com/kakikelin/.

Thursday, May 25, 2017

Walkthrough - Kelin's Delivery: Rain

This is the walkthrough of "Kelin's Delivery: Rain" game.



For readibility, Inventory Items are marked with [ ] and Places are marked with { }.

Part 1: Finding Shelter

  1. Check the cave hole
  2. Go to left, {Forest Path}
  3. Keep moving to left map again, {House Entrance}
  4. Take [Bucket]
  5. Take [Candle] on the barrel near the fence
  6. Examine the door
  7. Go into the house, {Living room}
  8. Check the chair (the right one) to get a [Box of Matches]
  9. Go out to {House Entrance}
  10. Pick up the [Used Lantern] (near window)
  11. Go inside house again, {Living room}
  12. In inventory, combine a [Box of Matches] with [Used Lantern] to get [Empty Lantern]
  13. In inventory, combine [Candle] with [Empty Lantern] to get [Candle Lantern]
  14. In inventory, combine a [Box of Matches] with [Candle Lantern] to light up the house


Part 2: Exploring the Old House

  1. Check bedroom door (door on the top and right) to get a [Rolled Paper]
  2. Use the [Rolled Paper] on blue painting (near chair) to get a [Piece of Paper]
  3. Go to left, {Kitchen}
  4. Use [Piece of Paper] on garbage can to get [Blue-tag Key]
  5. Check the cupboard on the most right to get [Dirty Spoon]
  6. Take the [Dirty Bowl] on the table
  7. Take the [Dirty Pan] on the stove
  8. Check the middle box, on the left most bottom, to get a [Noodle Pack] and a [Strainer]
  9. Check the middle box, on the bottom, to get a [Bottle of Cooking Oil]
  10. Go to right, {Living Room}
  11. Go to bedroom door again
  12. Use the [Blue-tag Key] on the bedroom door
  13. Examine the bedroom door
  14. Use the [Bottle of Cooking Oil] on the bedroom door
  15. Go to right map, {Bedroom}
  16. Examine the bed (top) to get [Red-tag Key]
  17. Use [Dagger] on the bed to get [Cut Sheet]
  18. Go to left, {Living room}
  19. Go to bottom, then left {Kitchen}
  20. Go to trap door with padlock (left top)
  21. Use [Red-tag Key] on the trap door
  22. Go into below the trap door, {Warehouse}
  23. Examine the 1st box on the top, to get a [Dirty Key]
  24. Examine the 4th box on the bottom, to get a [Soap Bottle]
  25. Take the [Shovel Head] near the chest


Part 3: Cleaning Time

  1. Exit from the {Warehouse}
  2. Go to right, {Living Room}
  3. Exit from the house {House Entrance}
  4. Check one of the spot where there is no shadow (except wall house/woods)
  5. Put the [Old Bucket] there
  6. Go inside the house, {Living Room}
  7. Exit from the house, to {House Entrance}, the bucket is now filled with water
  8. Pour [Soap Bottle] with filled bucket, also to get [Empty Bottle]
  9. Add [Cut Sheet] to the filled bucket
  10. Use [Dirty Spoon] with soap bucket to get [Spoon]
  11. Use [Dirty Bowl] with soap bucket to get [Bowl]
  12. Use [Dirty Pan] with soap bucket to get [Pan]
  13. Use [Dirty Key] with soap bucket to get [Rusty Key]
  14. Go to the inside of house, {Living Room}
  15. Go to left, {Kitchen}
  16. Go to {Warehouse}
  17. Use [Rusty Key] on the chest, to get... another [Bucket]
  18. Exit from the {Warehouse}
  19. Go to right, {Living Room}
  20. Get out from the house, {House Entrance}
  21. Again, check one of the spot where there is no shadow (except wall house/woods/bucket)
  22. Use [Bucket] there
  23. Go back into the house, {Living Room}
  24. Go out again
  25. Use [Empty Bottle] on the water bucket to get [Water Bottle]
  26. Go inside the house, {Living Room}
  27. Go to left, {Kitchen}


Part 4: Cooking

  1. Put [Bowl] on the table
  2. Put [Pan] on the stove
  3. Pour water from the [Water Bottle]
  4. Use [Cooking Oil] on the stove
  5. Use the [Box of Matches] on the stove
  6. In inventory, combine [Dagger] with [Noodle Pack] to get [A Dried Noodle] and a [Seasoning Pack]
  7. Put the [Dried Noodle] on the stove
  8. Use [Strainer] on the noodle on the stove, to get [Strainer with Noodle]
  9. In inventory, combine [Dagger] with [Seasoning Pack] to get an [Opened Seasoning Pack]
  10. Use [Opened Seasoning Pack] on the bowl
  11. Put [Strainer with Noodle] on the bowl
  12. Use [Spoon] on the bowl
  13. Use [Spoon] again on the bowl


Part 5: Delivery Time

  1. Go to right, {Living Room}
  2. Go out from the house, {House Entrance}
  3. Pick up the [Stick] near the fence and door
  4. In inventory, combine [Stick] with [Shovel Head] to get [Shovel]
  5. Exit to right, {Forest Path}
  6. Exit to right again, {Cave Entrance}
  7. Go to near the cave dirt
  8. Use [Shovel] on the cave dirt to remove it
  9. Go inside the {cave}
  10. Go to left top of the cave to get out
  11. After blank screen, open the fence
  12. Examine the door
  13. Give the [Package] to the client (old man)


Congratulation! You have finished the game "Kelin's Delivery: Water".
If there is some part that you don't understand, feel free to ask in the comment.

Sunday, May 7, 2017

Kelin's Delivery: Rain




Description

Kelin has a job to deliver a package to her client. However, rain comes and Kelin has to stay in an unused old house because the path to cave is blocked. She is also hungry. Help Kelin find food and something to rid the cave block in the old house with adventure gameplay mechanic! 

Note: The game was called "Kelin's Delivery: Rainwater" before, but decided to change it into "Kelin's Delivery: Rain".

How to Play

  • Arrow: To move to certain direction
  • Z: Examine, Action
  • X: Inventory, Cancel
  • Enter: Pause menu

Screenshots

Preview
Preview

Dialogue
Dialogue

Inventory
Inventory

Item Combining
Item Combining

Credits

  • Coder
    • Vsio NeithR
  • Storywriter
    • Vsio NeithR
  • Artist
    • Vsio NeithR
  • Sound
    • Vsio NeithR
  • Music
    • Vsio NeithR
  • Special Thanks to
    • PICO-8
    • Notepad++
    • Indiean as Tester
    • You, as Player

Changelog

  • v1.2.1 (May 27th, 2017)
    • Removed shadow on outside house, since it has no interaction at all. Also, to get more free compressed code size.
    • Added credit for the person who tested my this game
  • v1.2 (May 26th, 2017)
    • Changed sub-title from "Rainwater" into "Rain"
    • Revised credit windows size
    • Changed game sub-title
    • Repositioned credit text
    • Added poke for gpio for external API usage purpose
    • Removed texts that won't be used on game
    • Revised text on sheet item
    • Slight edit on small rain sound
    • Some edits to some sprites
    • Revised the client's house
    • Added shadow on walking Kelin in title screen
    • Changed button functions on index.html: sosial page and walktrough (HTML5 release)
    • Fixed the bug that made Kelin move while button pressed in certain event, which also made the game not completable
  • v1.1 (May 8th, 2017)
    • Fixed glitch when message doesn't update when pressing left or right in inventory menu
    • Updated sound effect and musics
    • Update messages to fit compressed code size and situation
    • Update message on washing stuff to be more intuitive
  • v1 (May 6th, 2017 UTC)
    • First game release




Tuesday, March 28, 2017

Kelin's Delivery - Progress: Adding Contents

More progress on Kelin's Delivery. This time I am currently adding contents into the game.


Also did some minor fixes like inventory didn't scroll correctly after combining item.

Saturday, March 11, 2017

Kelin's Delivery - Progress: Event System and Screen Transition

More progress on Kelin's Delivery. This time the main core stuffs I did were event system and screen transition.


Things I implemented so far this time:

  • Event system
  • Sound effect
  • Screen transition
  • Title screen
  • State system
  • Border on gameplay
  • Fixed some glitches

After this, I am planning to use RPG Maker VX Ace I bought several years ago to make the mockup of the maps. The reason is to design the game map easier before I make the map in the Pico-8 tool. The RPG Maker VX Ace's provided tileset made me easier to do the game map mockup before I make the game map in Pico-8 version.

Saturday, March 4, 2017

Kelin's Delivery - Progress: Core Almost Finished

Still doing side project of Kelin game: Kelin's Delivery. Still doing the core part. Some of the game code were inspired from my old game "Me, Wake Up!". It helped me a lot how should the code get structured.

Kelin's Delivery - Progress
Kelin's Delivery - Progress

Things I have implemented so far:

  • Map object
  • Able to pickup up front object
  • Able to examine on front object
  • Able to use item on front object
  • Able to move to other map
  • Item combination
  • Item panel y display depending on Kelin's y position
  • Changed messaging system to make it no redundancy
  • And some other internal stuffs
I am planning to improve some part of the message notification especially after combining item and using item on front. Also I am still thinking whether to implement event system. After that, the core will be finished and the game will be ready for content addition.

Saturday, February 25, 2017

Bored... and Moved to New Project: Kelin's Delivery

I know I should finish Kelin Kelilin, but it will take longer than I though... Especially after releasing the third demo, Kelin Kelilin still lack of audience _(:3_)_. So, I decided to make a new side project: Kelin's Delivery

Since this game is being made using Pico-8, the game is guaranteed to be small since the harst limitation of the game tool. Additionally, I need to be careful when trying to implement features because of the code number limitation, which is good since it makes me to not adding non-core features. Also, I didn't have experience in programming using Lua language. Interestingly, I learned the basic quickly after a bit of tutorial and trying to make Kelin's Delivery.

This game will be released on Pico-8 platform and also HTML5 site. The game itself will be free so people can know Kelin better. 

The game will be about Kelin's puzzle adventure game when delivering package to her client. The game will contain interactive puzzle element. The reason I chose puzzle adventure game is because I like puzzle adventure genre games. I even made (with other people) several puzzle adventure games in the past as "Me, Wake Up!" series.

In this game, when Kelin is on her way to deliver the package to her client. However, there is raining on her way. She quickly finds some place to cover herself from the rain. Suddenly she found an abandoned house. While waiting inside the house, she feels cold and hungry. Now, the main challenge is to find something to make her warm and to feed her hunger.

Kelin's Delivery - Progress
Kelin's Delivery - Progress

Progress done so far are:

  • Some of map system
  • Movement
  • Some of inventory system
  • Some GUIs
  • Inventory check

After making some progress, I had some thought to change the graphic style of Kelin Kelilin. The art result when using Pico-8 color was so beatiful.

Finally, expect more Kelin's Delivery game news in the future. Meanwhile, enjoy the animated screenshot progress ;).




Saturday, February 4, 2017

Kelin Kelilin - Progress: v0.3 Demo Released

Good news, Kelin Lovers!

It is the beginning of February 2017. Today a new demo of Kelin Kelilin v0.3 has finally released in https://neithr.itch.io/kelin-kelilin



A lot of changes have been implemented in this update, more than v0.2. The important ones are:
  • Keyboard for navigation
  • Rating system change
  • Added star pickup for rating system
  • Report after finishing a level
  • Separated Time Bonus and Gold-time Bonus
Some planned features which were to be implemented in the future were post-poned, like the save/load system. Still designing the concept what will the save/load file structure and also whether to implement cryptology to prevent save file manipulation to cheat the game.

I am currently planning to put pre-order or early access for the game since the game will take months to be fully completed. All the levels themselves are already completed. However, there are still missing side features like Scenes, Achievements, Outfits.

Well, enjoy the v0.3 demo and expect more Kelin Kelilin news in the future! https://neithr.itch.io/kelin-kelilin


Screenshot


Kelin Kelilin - Gameplay preview
Kelin Kelilin - Gameplay preview

Kelin Kelilin - Title Screen
Kelin Kelilin - Title Screen

Kelin Kelilin - Level Selection Screen
Kelin Kelilin - Level Selection Screen

Kelin Kelilin - Gameplay: Star Pickup
Kelin Kelilin - Gameplay: Star Pickup

Kelin Kelilin - Gameplay: Star Pickup (Off)
Kelin Kelilin - Gameplay: Star Pickup (Off)

Kelin Kelilin - Gameplay: Report
Kelin Kelilin - Gameplay: Report


Changelog

  • Added 10 more new levels.
  • Changed rating system
  • Added star pickup in gameplay. This replaces one of the rating mechanism: adds 1-star rating when completing a level. This is to prevent getting 2-stars rating too easy in a level.
  • Added keyboard control for navigation especially title, config, level selection, and extra.
  • Added after-gameplay menu. This will help player to decide whether to return to level selection, retry, or next level.
  • Added after-gameplay report.
  • Added button to go to upper/deeper dungeon level. The graphic uses the sprite which was previously used for returning to the title screen.
  • Added requirement to go to deeper dungeon level.
  • Changed mouse cursor graphic.
  • Added highlight when hovering on a button.
  • Added exit menu on title screen. This enables player to exit while in full screen.
  • Changed arrangement of menu in title screen.
  • Made Kelin visible before the start of gameplay
  • Added Outfit menu in extra screen. This will be enable player to change Kelin outfit. Still under contruction.
  • Separated the time limit of time bonus and gold-time bonus.
  • Added sound effect on keyboard control.
  • Added current floor display in gameplay.
  • Added clock direction and move direction display in gameplay.
  • Added letter shortcuts on left-top buttons in gameplay, especially for keyboard user.
  • Rearranged some levels, gem requirement, and time bonus, especially after the star-pickup addition.
  • Replaced (C) with "Copyright".
  • Updated and added new year (2017) for copyright year.
  • Fixed position glitch when Kelin hits wall when immeditely change direction.
  • Fixed decimal glitch on timer in gameplay.
  • Fixed some duplicate gems.

Sunday, January 22, 2017

Kelin Kelilin - Progress: Star Pickup

In the previous 0.2 release, it was easy to obtain 2 star rating by collecting minimum gems and go to exit early. The 1 star is from completing a level. However, in the next update, completing a level will no longer give a star rating reward. Thus, finishing early will only give 1 star rating.

For the next update, to gain 3 rating, player needs to collect all gems, get to exit early, and also pick up the will-be-added star pickup. The reason I added this is for balancing reason. Especially since I have implement star requirement to go to deeper floor.

The star pickup started from empty star image. To enable it, player needs to collect the minimum required gems. After that, player can pick up the star to gain 1 star reward.

Star Pickup Added
Star Pickup Added
I had to recalculate the time bonus to implement the star pickup feature. There was more than a hundred to calculate. Fortunately, I used and also an opportunity to test whether I still remember the optimum path or not.

That's for now. Expect more Kelin Kelilin news in the future! Also don't forget to like Kaki Kelin page and try the 0.2 demo if you haven't:

Thursday, January 19, 2017

Trophy 16x Cups Voxel Pack




Add up to 80 voxel trophies with 16x16x16 voxels size range as achievements for your games for many kind of genres: race, rpg, action, etc. Make it unlockable from silhouette trophies to bronze, silver, gold, and even platinum trophies!.

Sunday, January 15, 2017

Kelin Kelilin - Progress: Level Completion GUI

First of all, Happy New Year! A lot has happened in 2016. Kelin Kelin in still in progress even 2016 had ended _(:3_)_. Gonna complete Kelin Kelilin game in this 2017. I am gonna make sure of it this time.

Some peek of the progress this week for the next update especially for #screenshotsaturday. Currently adding GUI after completing a level. The next update, player won't need to go back to selection screen after finishing a level. Player can go to next level instead.

Also adding floor(level) HUD. This will tell what floor Kelin on. In this screenshot below, Kelin is on Floor B2 which indicates she is on level 2. It will be more than 100 floors in the finished game.
Completion Level GUI + Floor Level Indicator
Completion Level GUI + Floor Level Indicator
More stuffs will be implemented for the the future:
  • GUI after completing level
  • Keyboard control for navigation
  • Tutorial
  • Probably change to rating system
  • Screenshot using function key
  • And more which I forgot what the exact...
Expect more Kelin Kelilin news in the future! Also don't forget to like Kaki Kelin page and try the 0.2 demo if you haven't: