Very glad that I did much productivity from 3 days ago for #KaKiKelin project. A lot of stuffs were implemented in these previous days. I have improved the gameplay a lot. Also, I have added inventory system. Furthermore, Kelin has finally had her own sprite, currently the animated 4-facing sprite and non-animated KO sprite.
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Improvement Summary in Gif |
Things have implemented from three days ago:
- Kelin's 4-facing sprite
- Kelin's KO sprite
- Health system
- Stamina system
- Damage when hitting a wall
- Stamina reduction when hitting a wall (will probably removed in future)
- KO when no health
- Revised head image in HUD
- Switching item in gameplay
- Displaying sprite in item slot
- Moving from map to other map
- Coming in from outside map
- Inventory
- Displaying name, description, and image in inventory
- Option menu
- Window/Fullscreen option
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Title Screen Mockup |
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Gameplay Health and Kelin's Sprite |
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Option Screen |
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Inventory |
I still want to do KaKiKelin project for the next 3 days instead of doing the castle tileset. Hope I can keep up this productivity. Also, if I remember tomorrow (saturday), I will submit it the #screenshotsaturday in gif. If possible, it will be different the gif in this post because there is some core game mechanism I will change.
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