Showing posts with label kelin kelilin. Show all posts
Showing posts with label kelin kelilin. Show all posts

Saturday, February 4, 2017

Kelin Kelilin - Progress: v0.3 Demo Released

Good news, Kelin Lovers!

It is the beginning of February 2017. Today a new demo of Kelin Kelilin v0.3 has finally released in https://neithr.itch.io/kelin-kelilin. 



A lot of changes have been implemented in this update, more than v0.2. The important ones are:
  • Keyboard for navigation
  • Rating system change
  • Added star pickup for rating system
  • Report after finishing a level
  • Separated Time Bonus and Gold-time Bonus
Some planned features which were to be implemented in the future were post-poned, like the save/load system. Still designing the concept what will the save/load file structure and also whether to implement cryptology to prevent save file manipulation to cheat the game.

I am currently planning to put pre-order or early access for the game since the game will take months to be fully completed. All the levels themselves are already completed. However, there are still missing side features like Scenes, Achievements, Outfits.

Well, enjoy the v0.3 demo and expect more Kelin Kelilin news in the future! https://neithr.itch.io/kelin-kelilin. 


Screenshot


Kelin Kelilin - Gameplay preview
Kelin Kelilin - Gameplay preview

Kelin Kelilin - Title Screen
Kelin Kelilin - Title Screen

Kelin Kelilin - Level Selection Screen
Kelin Kelilin - Level Selection Screen

Kelin Kelilin - Gameplay: Star Pickup
Kelin Kelilin - Gameplay: Star Pickup

Kelin Kelilin - Gameplay: Star Pickup (Off)
Kelin Kelilin - Gameplay: Star Pickup (Off)

Kelin Kelilin - Gameplay: Report
Kelin Kelilin - Gameplay: Report


Changelog

  • Added 10 more new levels.
  • Changed rating system
  • Added star pickup in gameplay. This replaces one of the rating mechanism: adds 1-star rating when completing a level. This is to prevent getting 2-stars rating too easy in a level.
  • Added keyboard control for navigation especially title, config, level selection, and extra.
  • Added after-gameplay menu. This will help player to decide whether to return to level selection, retry, or next level.
  • Added after-gameplay report.
  • Added button to go to upper/deeper dungeon level. The graphic uses the sprite which was previously used for returning to the title screen.
  • Added requirement to go to deeper dungeon level.
  • Changed mouse cursor graphic.
  • Added highlight when hovering on a button.
  • Added exit menu on title screen. This enables player to exit while in full screen.
  • Changed arrangement of menu in title screen.
  • Made Kelin visible before the start of gameplay
  • Added Outfit menu in extra screen. This will be enable player to change Kelin outfit. Still under contruction.
  • Separated the time limit of time bonus and gold-time bonus.
  • Added sound effect on keyboard control.
  • Added current floor display in gameplay.
  • Added clock direction and move direction display in gameplay.
  • Added letter shortcuts on left-top buttons in gameplay, especially for keyboard user.
  • Rearranged some levels, gem requirement, and time bonus, especially after the star-pickup addition.
  • Replaced (C) with "Copyright".
  • Updated and added new year (2017) for copyright year.
  • Fixed position glitch when Kelin hits wall when immeditely change direction.
  • Fixed decimal glitch on timer in gameplay.
  • Fixed some duplicate gems.

Sunday, January 22, 2017

Kelin Kelilin - Progress: Star Pickup

In the previous 0.2 release, it was easy to obtain 2 star rating by collecting minimum gems and go to exit early. The 1 star is from completing a level. However, in the next update, completing a level will no longer give a star rating reward. Thus, finishing early will only give 1 star rating.

For the next update, to gain 3 rating, player needs to collect all gems, get to exit early, and also pick up the will-be-added star pickup. The reason I added this is for balancing reason. Especially since I have implement star requirement to go to deeper floor.

The star pickup started from empty star image. To enable it, player needs to collect the minimum required gems. After that, player can pick up the star to gain 1 star reward.

Star Pickup Added
Star Pickup Added
I had to recalculate the time bonus to implement the star pickup feature. There was more than a hundred to calculate. Fortunately, I used and also an opportunity to test whether I still remember the optimum path or not.

That's for now. Expect more Kelin Kelilin news in the future! Also don't forget to like Kaki Kelin page and try the 0.2 demo if you haven't:

Sunday, January 15, 2017

Kelin Kelilin - Progress: Level Completion GUI

First of all, Happy New Year! A lot has happened in 2016. Kelin Kelin in still in progress even 2016 had ended _(:3_)_. Gonna complete Kelin Kelilin game in this 2017. I am gonna make sure of it this time.

Some peek of the progress this week for the next update especially for #screenshotsaturday. Currently adding GUI after completing a level. The next update, player won't need to go back to selection screen after finishing a level. Player can go to next level instead.

Also adding floor(level) HUD. This will tell what floor Kelin on. In this screenshot below, Kelin is on Floor B2 which indicates she is on level 2. It will be more than 100 floors in the finished game.
Completion Level GUI + Floor Level Indicator
Completion Level GUI + Floor Level Indicator
More stuffs will be implemented for the the future:
  • GUI after completing level
  • Keyboard control for navigation
  • Tutorial
  • Probably change to rating system
  • Screenshot using function key
  • And more which I forgot what the exact...
Expect more Kelin Kelilin news in the future! Also don't forget to like Kaki Kelin page and try the 0.2 demo if you haven't:

Monday, December 12, 2016

Kelin Kelilin - Progress: v0.2 Demo Released

Good news, Kelin Lovers!

This last month of this last year, Kelin Kelilin v0.2 demo has finally released in https://neithr.itch.io/kelin-kelilin. 



A lot of changes have been implemented in this update:
  • Rating system has been changed
  • A lot of graphics has been changed, the v0.1 graphics were too futuristic
  • Kelin Kelilin has finally its own title font
  • Progress bar has been changed into progress text for time and gem bonus challenge
  • ... and a lot more



Screenshot

Kelin Kelilin - Gameplay
Kelin Kelilin - Gameplay
Kelin Kelilin - Title Screen
Kelin Kelilin - Title Screen

Kelin Kelilin - Level Selection
Kelin Kelilin - Level Selection

Kelin Kelilin - Gameplay 1
Kelin Kelilin - Gameplay 1

Kelin Kelilin - Gameplay 2
Kelin Kelilin - Gameplay 2

Kelin Kelilin - Gameplay 3
Kelin Kelilin - Gameplay 3
More stuffs will be implemented in the future like save/load system, revised bonus time, and something else I haven't though. Enjoy the v0.2 demo and expect more Kelin Kelilin news in the future! https://neithr.itch.io/kelin-kelilin. 

Friday, December 9, 2016

Kelin Kelilin - Progress: Using Kaki Kelin GUI

Still updating the current graphics. Took long time just to think what graphics theme I will use for Kelin Kelilin. Finally decided to use Kaki Kelin (It is my Kelin projects too but still in progress) GUI instead. I like it very much compared the previous GUI graphics, made me faster to finish the GUI part.

Progress of New Title Screen
Progress of New Title Screen

Progress of New Level Selection
Progress of New Level Selection

Progress of New Gameplay Screen
Progress of New Gameplay Screen
Demo will be released soon with new graphics and levels. Expect more Kelin Kelilin news in the future!



Saturday, December 3, 2016

Kelin Kelilin - Progress: New Graphics Test

Testing gameplay with new graphics with animated screenshot.

Kelin Kelilin - New Graphics Test
Kelin Kelilin - New Graphics Test
I prefer the new graphics now since the new one gives more sense to the object compared to the old one. Also the animated screenshot is for #screenshotsaturday.

Thursday, December 1, 2016

Kelin Kelilin - Progress: Updated Graphics

It's been a while after I posted the blog spot about v0.1 demo release. After a while, I decided to change to the current graphics. I feel that the current graphics theme was too futuristic while the game setting itself is fantasy. Took hours what new theme I will pick. In the end, I picked the crystal theme which I like it more than the old one.

Old Graphics (left) and New Graphics (right)
Old Graphics (Left) and New Graphics (Right)
New v0.2 demo also will also be released soon. Expect more Kelin Kelilin news in the future! C:

Wednesday, November 9, 2016

Kelin Kelilin - Progress: v0.1 Demo Released

Good news, Kelin Lovers!

Today, finally you can play as Kelin since Kelin Kelilin demo has finally released! In this demo I will release 10 levels first even the whole level were already completed several days before the demo. Game can be downloaded in https://neithr.itch.io/kelin-kelilin.



Screenshot

Kelin Kelilin - Gameplay
Kelin Kelilin - Gameplay

Kelin Kelilin - Running Toward Star
Kelin Kelilin - Running Toward Star

Kelin Kelilin - Crashed
Kelin Kelilin - Crashed

Kelin Kelilin - Reaching Portal
Kelin Kelilin - Reaching Portal

Kelin Kelilin - Level Selection
Kelin Kelilin - Level Selection

Also, I am planning to change the themes in the future even they were made by me. The reason is the theme was too futuristic for Kelin time. I am planning to change it into fantasy theme in the future. Expect more news and update in the future! C:


Sunday, November 6, 2016

Kelin Kelilin - Progress: Resource Stuffs

After finishing the testing, doing some arts and still deciding what music I will use. Also did some coding to fit the sprite style. I replaced the ship sprite into Kelin. Now you can see Kelin moving around while playing instead of a ship.

Right now I am still deciding the star and the hazards art replacements. I also still haven't decided the theme of the place which hinder the art replacements. Took hours just for this, but that's normal for me.

Kelin Kelilin Gameplay
Also, I am planning implement the bronze, silver, gold, and platinum level achievement based on the gameplay performance:
  • Bronze: Complete a level
  • Silver: Complete a level within time bonus or all star collected, but not both in single gameplay.
  • Gold: Complete a Silver level but finish the remaining time bonus / all star collection challenge which isn't completed
  • Platinum: Complete a level within time bonus and all star collection challenge in single gameplay
The bronze is the easiest and the platinum is the hardest. Time and strategy do matter much if you are planning to achieve platinum completion. All of the platinum completion are completable since I tested them every single level myself.

That's for now. I hope for the next post, I will finally able to deliver some demo. Expect more news in the future! C:

Thursday, November 3, 2016

Kelin Kelilin - Progress: Decided Title

After several weeks deciding the game title, finally decided to name my current new game project "Kelin Kelilin". "Kelilin" is a play word from Indonesian language "Keliling" which means to move around. The character in this game (Kelin) will move around a lot in this game. Btw, this Kelin is the same Kelin from Kaki Kelin, the rabbit girl who wears a green hat who got cursed by eating a strange carrot.


Kelin Kelilin progress so far is still in alpha testing. Almost finished testing all levels. After finishing the testing, I will probably focus on adding the Kelin asset and preparing the demo. Expect more Kelin Kelilin news in the future!

Saturday, October 29, 2016

Untitled Project - Progress: Estimating Time

About the teleporter bug several days I wrote in my previous blog post, I finally managed to solve it using an even better solution which cost almost nothing of performance. So instead of changing the world division or using pixel perfect collision check, I used boolean check instead. It worked very well.

Now that problem was solved, I kept continuing to finish all the gimmich mechanism. Finally, I managed to finish them all. So, all the level and the gameplay mechanism are already finished and even playable. I probably will post the demo as soon as possible and mostly decide the theme and the title of the game first.

Estimating Time
Estimating Time

The current progress I am doing right now is estimating the time limit and the time bonus. Basically there is already a default time limit and time bonus, but it will turn the game not challenging or impossible to finish. So far, I have done 60 levels. There is a hundred more. Also, initially there was gonna be 2 extra challenge for each level: finishing the time withing time bonus and collecting all the stars. These can be done separately. Now, I will add more extra challenge without adding more challenge type: Complete both 2 extra challenge in single run. 

That's for now. Expect more news of this game in the future! ;)

Thursday, October 27, 2016

Untitled Project - Progress: Teleporter Bug

Made a some progress for the past 3 days. Also, I still haven't decided the title of this game of mine yet. So far, I have implemented some of the gimmicks like barrier stuff.

Right now, I am still stuck with the invisible wall caused after teleporting from a teleporter. The bug itself was also not consistent on each teleporter. Sometimes the ship teleported fine on a teleporter but not on other teleporter. I still couldn't find source code which caused the bug yet. The bug occured only if I changed the position of the ship, which is used on when touching the teleporter.

Invisible Wall Bug
Invisible Wall Bug
I managed to prevent the bug by changing the world division setting or using the pixel perfect collision check. However, it costs some unneeded performance. I will use this only if there is no way to stop the bug or to keep continuing the development. Expect more news in the future!



Sunday, October 23, 2016

Untitled Game Project with Runny Square Gameplay + Level

Welp... started a new game project again because of reasons... I supposed to do Legacy Bits or Kelin Kirim project. I started a new untitled project instead. The project progress is already much further than Legacy Bits and Kelin Kirim, thanks from reusing the old codes mainly from Runny Square and Looping Zip for the gameplay, Kaki Kelin for implementing level XML into playable level, and Legacy Bits for the level system.

As I mentioned before, I haven't decided the game title yet. The reason is because I haven't decided what theme I will put into the game. So far I have made all the levels and the gameplay. Only need to implement the gameplay from the level tool. After that, the game is technically done. Still, it will need a lot of polish after that.

Untitled Project Gameplay
The game uses the same tools as the tools used for making the currently in progress game, Legacy Bits. They are FlashDevelop, HaxeFlixel, and Tiled.

The next main progress I will do with the project is:
  • Implementing gimmick from level design into game
  • Releasing demo
  • Making list of next things to do

I hope I can really finish this commercial project this year especially how many levels I just finished making it yesterday, which took several days before yesterday.  Also, demo will be released soon. Expect more news in the future!