Showing posts with label runny square. Show all posts
Showing posts with label runny square. Show all posts

Thursday, September 10, 2015

Yay, Featured! (Including Featured that I was Lazy to Write That Time)

Good news! Several hours after Kissy Square was published in NG, it was already featured in Featured Games! Thank you very much Newgrounds and those who played the game! 

Kissy Square in Featured Games
My previous game, Runny Square was also featured in July. I was lazy to write something that time, but fortunately Newgrounds store games that was featured in the past.

Runny Square in Featured Games
I apologize if there were some parts of the game that wasn't satisfying. I will try to make more improvement for future games, perhaps using the same gameplay but with more variant especially designing the gameplay of those 2 games took more times than programming it.

Also, I didn't invest much time to study references when I was very busy in the past especially college stuffs (which is why there were a lot of very short pdf game in the past especially they were to participate in 1GAM which I should make a game a month).

Update:
Yay, got picked by P-Bot's Daily Picks!

Kissy Square in Daily Picks
Thank you very much again Newgrounds and those who played the game, and also P-Bot!

Wednesday, September 9, 2015

Runny Square - Update: 1.0.4

Made an update 1.0.4 for Runny Square. Mostly focused on fixing small typos, restructuing codes for managing the api better, etc:

Title screen of the game (Don't mind the version text, in the game it was already updated :p)
  • Fixed medal name "Crasbed Before Starting" typo into "Crashed Before Starting".
  • Medal reward for scoring will be rewarded after crashed. The previous was the moment when reaching certain score which cause distraction/disturb concentration.
  • Added some codes to store and manage api better.
  • Changed "?" button link into NG's profile instead blog.
You can play the update in http://www.newgrounds.com/portal/view/661265.

Monday, August 3, 2015

Runny Square - Update: 1.0.1, 1.0.2, and 1.0.3

Made an update to my flash game "Runny Square" several days ago \( ^ ^)/. However I didn't post it yet in my blog especially I was busy with college stuffs. Most of the update was focused on implementation of Newgrounds API like adding the medal and scoreboard into the game.

The game can be played here: http://www.newgrounds.com/portal/view/661265

Medal obtained
Medal obtained
Also for the the update logs:

Update 1.0.1 (27/7/2015) 

  • Added Newgrounds's medals and scoreboard system.

Update 1.0.2 (27/7/2015) 

  • Fixed the "More Than Fingers and Toes Combined" medal (which requires 21 points)
  • Based on the statistic of the highscore, points required to get 50 and 100 points medals has been scaled down.

Update 1.0.3 (29/7/2015)

  • Optimized some code to improve performance

While the game was doing well in NG, there was strange behaviour in my game. Not sure why my game sometimes kept lagging if the game was played on browser. It didn't happen if played on desktop. For those who encountered such lag, I am very sorry especially I still couldn't find the solution even I optimized my code (- -'). Perhaps I will try a different engine making a variant game of Runny Square in the future to test the issue, or tried again deeper to solve it (but not right now especially I am making a flash mini game for achievement system  for my girlfriend's pdf game). 

Tuesday, December 9, 2014

Runny Square


And don't forget to comment and vote my Ludum Dare entry :) :
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=35366
Thanks :D

TitleRunny Square
AuthorNeithR (aka Vsio Stitched)
GenreArcade
PlatformFlash
Released9th December, 2014 ICT


Summary

Gain points while going around the track without colliding with the wall. Also, the square will keep getting fast from time to time.