Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Saturday, September 12, 2015

Kissy Square - Update 1.0.1 to 1.0.3

Made some updates of Kissy Square. From improving small stuffs to change the difficulty of the game. The game was too difficult, after several feedbacks and looking at the statistic of the highscore, I decided to lower the difficulty by increasing the size of the squares which will keep shrinking each 4 kisses.

The game can be played here: http://www.newgrounds.com/portal/view/663261

Bigger size of the squares in the new update
Update 1.0.1 (Sept 9th, 2015)
  • Blind Kisses score will be added if the value is at least 1.
  • Revised medal "Love is Blind" and "Blind Kiss"'s description. 
  • Color sliders has been improved to make it easier to set the value to 0.

Update 1.0.2 (Sept 10th, 2015)
  • Difficulty has been reduced, by adding new mechanism: Game starts with 24x24 pixels square. Each score which dividable by 4, the squares'size will be reduced until 12x12 pixels square. After several feedbacks and looking the statistic of the score, I have decided to reduce the difficulty. I apologize for those who have gotten the hard medal before the update, but look at the bright side, you can brag more for getting the badge before the update with such harder difficulty ;).
  • Removed unused assets (which was used only in Runny Square).

Update 1.0.3 (Sept 11th, 2015)
  • A message will appear if Blind Kiss mode is activated (All colors are R:0, G:0, B:0).

Monday, August 3, 2015

Runny Square - Update: 1.0.1, 1.0.2, and 1.0.3

Made an update to my flash game "Runny Square" several days ago \( ^ ^)/. However I didn't post it yet in my blog especially I was busy with college stuffs. Most of the update was focused on implementation of Newgrounds API like adding the medal and scoreboard into the game.

The game can be played here: http://www.newgrounds.com/portal/view/661265

Medal obtained
Medal obtained
Also for the the update logs:

Update 1.0.1 (27/7/2015) 

  • Added Newgrounds's medals and scoreboard system.

Update 1.0.2 (27/7/2015) 

  • Fixed the "More Than Fingers and Toes Combined" medal (which requires 21 points)
  • Based on the statistic of the highscore, points required to get 50 and 100 points medals has been scaled down.

Update 1.0.3 (29/7/2015)

  • Optimized some code to improve performance

While the game was doing well in NG, there was strange behaviour in my game. Not sure why my game sometimes kept lagging if the game was played on browser. It didn't happen if played on desktop. For those who encountered such lag, I am very sorry especially I still couldn't find the solution even I optimized my code (- -'). Perhaps I will try a different engine making a variant game of Runny Square in the future to test the issue, or tried again deeper to solve it (but not right now especially I am making a flash mini game for achievement system  for my girlfriend's pdf game). 

Friday, March 6, 2015

My Last Sandwich - Update: 1.0.1 - Stacking Hyperlinks Bug Fix

It's been a long time since I have released my old game, My Last Sandwich. The game is about a guy whose sandwich got stolen by a dragon and he must chase it and claim the sandwich back before the dragon eats the sandwich. While he is chasing the dragon, he must face a lot of obstacles and must choose the correct action to proceed.


After a long time since released, there were unspotted bugs. I didn't realize the existence of the bugs when I tested it in desktop. It can only be spotted when played in browser. The bugs were fatal since it can stop the progress of the game. The bugs were stacking hyperlinks in buttons, I mean both text and button contain hyperlink to other page. It will be fine if they were the same links, but if they have different hyperlinks, while the other can reach the correct page, the other one can go to wrong page. The wrong page will always lead the player into a previous page.


The bug was when in forest near a bush, most of the "Next" buttons led to the beginning of the forest again instead of progressing, causing player unable to go next page without scrolling. Also, the "Retry" button instead of restarting into the current area, it led to the place near cave which is shouldn't. Since the hyperlinks were stacked in both text and image, I didn't spot the bug when testing it with desktop and didn't realize at that time there were differences on how the pdf reader would treat click with a pdf element in browser and desktop.

After a long time, finally someone reported a bug to me so I can immediately check, confirm, and fix the bug. Thank you for Ardiana who reported the bug to me. Also, I apologize for the inconvenience the bug caused which can disturb the experience of the players when playing this game. I hope in this update, there will be no bug anymore. If you found a bug, let me know and thank you.

Also, I have updated the game and you can play it here: http://neithr.blogspot.com/2014/06/my-last-sandwich.html.

Friday, January 30, 2015

Rise from Sorrow - Update: 1.0.1 - Refactoring, Bug Fix, and Minor Improvement

Finally finished doing some updates of our game "Rise from Sorrow" which we made on #GGJ15. I updated it because there are some minor bugs there weren't fixed and some source code were harder to maintain.


In this update, for the development side, I refactored a lot of parts of the source code to make it easier to update in the future. From the previous work, all the class for logic and view were mixed. In this update, those classes were separated. The dialogue was also written into the source code directly, so I decided to separate it into json file. The game will read the embedded json file and turn it into dialogue. Also, for the dialogue, which was 9 messages limit, has been increased to the limit of array (very bigger limit than the 9 messages limit).


For the bugs, I have fixed the restarting music when player went into title screen from credit or game over screen. It was supposedly to restart only after ending which the music was already fading out. I also have fixed the unresponsive state after prologue which is actually the game tried to put the buttons randomly. I put the limit of how many random tries were allowed to prevent the unresponsive state. If the limit were reached, the chosen button will go out to screen and visible will be set to false. I also have fixed the text on the button which is a bit too above. I only need to change its label.offset.y from the FlxButton instance.

I also cut the sound a bit (which has no sound at all at that part) to make the sound timing more accurate. The first time it was released, the sound timing was a bit off since of the the-no-sound-part of the sound. I also have slowed down the fading out of the music and the screen effect at the end of the game to emphasis the ending better.


When making the update, I also tested this game to be built to android platform. The result, it was done easily especially with the power of the Haxeflixel which support cross platform. Perhaps this game will be released on android platform too, one day...

There will be also more update after this in the future, depends if the team leader has more idea to put more, since there were ideas but couldn't be implemented because of the time limit. Well, that's for now I could write, it's already a 3:34 AM here and I haven't slept yet so my I might make a lot of grammar errors xD. Also, since it was refactored, there will be probably some new bugs will appear which I haven't spotted yet. So, let me know if you found one.

You can play the update from the game page below, then go the "Download Game" button:
http://neithr.blogspot.com/2015/01/rise-from-sorrow.html.