Saturday, February 25, 2017

Bored... and Moved to New Project: Kelin's Delivery

I know I should finish Kelin Kelilin, but it will take longer than I though... Especially after releasing the third demo, Kelin Kelilin still lack of audience _(:3_)_. So, I decided to make a new side project: Kelin's Delivery

Since this game is being made using Pico-8, the game is guaranteed to be small since the harst limitation of the game tool. Additionally, I need to be careful when trying to implement features because of the code number limitation, which is good since it makes me to not adding non-core features. Also, I didn't have experience in programming using Lua language. Interestingly, I learned the basic quickly after a bit of tutorial and trying to make Kelin's Delivery.

This game will be released on Pico-8 platform and also HTML5 site. The game itself will be free so people can know Kelin better. 

The game will be about Kelin's puzzle adventure game when delivering package to her client. The game will contain interactive puzzle element. The reason I chose puzzle adventure game is because I like puzzle adventure genre games. I even made (with other people) several puzzle adventure games in the past as "Me, Wake Up!" series.

In this game, when Kelin is on her way to deliver the package to her client. However, there is raining on her way. She quickly finds some place to cover herself from the rain. Suddenly she found an abandoned house. While waiting inside the house, she feels cold and hungry. Now, the main challenge is to find something to make her warm and to feed her hunger.

Kelin's Delivery - Progress
Kelin's Delivery - Progress

Progress done so far are:

  • Some of map system
  • Movement
  • Some of inventory system
  • Some GUIs
  • Inventory check

After making some progress, I had some thought to change the graphic style of Kelin Kelilin. The art result when using Pico-8 color was so beatiful.

Finally, expect more Kelin's Delivery game news in the future. Meanwhile, enjoy the animated screenshot progress ;).




Saturday, February 4, 2017

Kelin Kelilin - Progress: v0.3 Demo Released

Good news, Kelin Lovers!

It is the beginning of February 2017. Today a new demo of Kelin Kelilin v0.3 has finally released in https://neithr.itch.io/kelin-kelilin



A lot of changes have been implemented in this update, more than v0.2. The important ones are:
  • Keyboard for navigation
  • Rating system change
  • Added star pickup for rating system
  • Report after finishing a level
  • Separated Time Bonus and Gold-time Bonus
Some planned features which were to be implemented in the future were post-poned, like the save/load system. Still designing the concept what will the save/load file structure and also whether to implement cryptology to prevent save file manipulation to cheat the game.

I am currently planning to put pre-order or early access for the game since the game will take months to be fully completed. All the levels themselves are already completed. However, there are still missing side features like Scenes, Achievements, Outfits.

Well, enjoy the v0.3 demo and expect more Kelin Kelilin news in the future! https://neithr.itch.io/kelin-kelilin


Screenshot


Kelin Kelilin - Gameplay preview
Kelin Kelilin - Gameplay preview

Kelin Kelilin - Title Screen
Kelin Kelilin - Title Screen

Kelin Kelilin - Level Selection Screen
Kelin Kelilin - Level Selection Screen

Kelin Kelilin - Gameplay: Star Pickup
Kelin Kelilin - Gameplay: Star Pickup

Kelin Kelilin - Gameplay: Star Pickup (Off)
Kelin Kelilin - Gameplay: Star Pickup (Off)

Kelin Kelilin - Gameplay: Report
Kelin Kelilin - Gameplay: Report


Changelog

  • Added 10 more new levels.
  • Changed rating system
  • Added star pickup in gameplay. This replaces one of the rating mechanism: adds 1-star rating when completing a level. This is to prevent getting 2-stars rating too easy in a level.
  • Added keyboard control for navigation especially title, config, level selection, and extra.
  • Added after-gameplay menu. This will help player to decide whether to return to level selection, retry, or next level.
  • Added after-gameplay report.
  • Added button to go to upper/deeper dungeon level. The graphic uses the sprite which was previously used for returning to the title screen.
  • Added requirement to go to deeper dungeon level.
  • Changed mouse cursor graphic.
  • Added highlight when hovering on a button.
  • Added exit menu on title screen. This enables player to exit while in full screen.
  • Changed arrangement of menu in title screen.
  • Made Kelin visible before the start of gameplay
  • Added Outfit menu in extra screen. This will be enable player to change Kelin outfit. Still under contruction.
  • Separated the time limit of time bonus and gold-time bonus.
  • Added sound effect on keyboard control.
  • Added current floor display in gameplay.
  • Added clock direction and move direction display in gameplay.
  • Added letter shortcuts on left-top buttons in gameplay, especially for keyboard user.
  • Rearranged some levels, gem requirement, and time bonus, especially after the star-pickup addition.
  • Replaced (C) with "Copyright".
  • Updated and added new year (2017) for copyright year.
  • Fixed position glitch when Kelin hits wall when immeditely change direction.
  • Fixed decimal glitch on timer in gameplay.
  • Fixed some duplicate gems.