Monday, May 30, 2016

Kaki Kelin - Progress: Title, Page, Pick, Check Point, and More.

Continued more progress to Kaki since saturday, First of all, I have decided to do minor change to the title. The previous title was "KaKiKelin". After some hours of thought, I finally changed it to "Kaki Kelin". The previous title, I wasn't comfortable to type the upper letter, especially when typing the second K on ki. Also, I like the new one better especially for typing.

Title Screen with New Panel
Title Screen with New Panel

I also have made a facebook page of Kaki Kelin, which you can visit in this link https://www.facebook.com/kakikelin/. I will also post my progress in facebook page and this blog. However, the blog contains more detailed information while the page contains summary of the progress. So, if you want summary of the progress fast , the page is better and also I use Facebook often. If you are a detailed person, this blog is good for you. 

Now about the progress. The main progress today is Picking Up Item, Check Point, Fix on Minor Glitch, and more. Kelin also now can regenerate her stamina, especially after doing a 180 direction turn. Kelin now can pick up item in the map and put it into her inventory. She can also use the item (but no effect yet). While in the inventory menu, she can swap the items.

Item Swapping
Item Swapping

Kelin now can spawn to check point if she gets KOed. This feature took most of the time of this progress, but I am glad that I managed to make it worked vert well and expected. In order to get spawn on check point, Kelin must touch the check point mark first.

Check Point and Picking Up Items
Check Point and Picking Up Items
Also, here is the summary I did from saturday until today:

  • Changed title from "KaKiKelin" to "Kaki Kelin"
  • Added panel to title menu
  • Added panel to option
  • Added ability to pickup item
  • Check point
  • Respawn to check point if KOed
  • Swapping item in inventory
  • Picking up item on map
  • Using item on map
  • Fixed some minor glitch
  • Stamina regeneration each 2 seconds
Option with New Panel
Option with New Panel
After this, I will doing pixel art. It's been a while I want to draw more characters from pixel art especially after improving a bit. I will draw Kelin primarily. Also, I will continue the castle tile on June, I am still to excited on Kelin's progress.

Also, don't forget to like Kelin's page in https://www.facebook.com/kakikelin/ and say hi to her : ).

Saturday, May 28, 2016

KaKiKelin - Progress: Minor Progress and #screenshotsaturday

Did a minor progress for #screenshotsaturday. I have set the heart into 3 hearts. Kelin now can change direction using arrow keys. However, if Kelin changes direction from 180 degrees(from up to down, left to right, down to up, right to left), she will consumes her stamina. Makes sense to me since I tried that move and while running and it is more tiring then turning 90 degress.

Progress for #screenshotsaturday
Progress for #screenshotsaturday
Also, I am planning to prepare something else instead programming like more art and avatar of her, page, and something else.

Friday, May 27, 2016

KaKiKelin - Progress: Improving Gameplay, Inventory, and Kelin's Sprite

Very glad that I did much productivity from 3 days ago for ‪#KaKiKelin‬ project. A lot of stuffs were implemented in these previous days. I have improved the gameplay a lot. Also, I have added inventory system. Furthermore, Kelin has finally had her own sprite, currently the animated 4-facing sprite and non-animated KO sprite.

Improvement Summary in Gif
Things have implemented from three days ago:

  • Kelin's 4-facing sprite
  • Kelin's KO sprite
  • Health system
  • Stamina system
  • Damage when hitting a wall
  • Stamina reduction when hitting a wall (will probably removed in future)
  • KO when no health
  • Revised head image in HUD
  • Switching item in gameplay
  • Displaying sprite in item slot
  • Moving from map to other map
  • Coming in from outside map
  • Inventory
  • Displaying name, description, and image in inventory
  • Option menu
  • Window/Fullscreen option

Title Screen Mockup
Title Screen Mockup
Gameplay Health and Kelin's Sprite
Gameplay Health and Kelin's Sprite
Option Screen
Option Screen
Inventory
Inventory

I still want to do KaKiKelin project for the next 3 days instead of doing the castle tileset. Hope I can keep up this productivity. Also, if I remember tomorrow (saturday), I will submit it the #screenshotsaturday in gif. If possible, it will be different the gif in this post because there is some core game mechanism I will change.

Tuesday, May 24, 2016

Dungeon Platformer Tileset - Progress: 16x16

After doing KaKiKelin 16x16 tiles, it turned out that I liked the result so I resized the dungeon tileset from 32x32 pixels to 16x16 pixels. I have also changed the tileset name from "Castle" to "Dungeon". The next challenge was choosing the color to make the tiles pop more, remaking the tiles to fit the 16x16 tiles, background tiles, and more that I forgot.

16x16 Tiles First Time Test
16x16 Tiles First Time Test
Pillar and Background Test
Pillar and Background Test
Limited Space Test
Limited Space Test
Vertical Platformer Test
Vertical Platformer Test
For the next update, I will try to add more background object like the pillar and banners. Also, I will make the webs into more background tiles type since I chose the wrong color for that.

Saturday, May 21, 2016

KaKiKelin - Progress: Improving Tiles and Implementing Stuffs

Three days have passed since I post about tile improvement and character progress. I did more improvement to the tiles and added more tile themes. I also have implemented some codes using HaxeFlixel to implement the tile placement I made using Tiled editor. I also used Runny Source Kit I made several weeks ago as template since it already has the gameplay and states necessary for the game.
Result of Implemented Stuffs, Similar Like the Mockup
Result of Implemented Stuffs, Similar Like the Mockup

Things I have implemented so far:
  • Tile colission on wall
  • HUD mockup placement
  • Inventory class
  • Item database class to store item's data parsed from json
  • Map created from tmx file made using Tiled Editor
  • Basic menu class to be usable by any states (scene/room) that uses menu system like Title menu
  • Bounce when collided with the wall tile
  • HP and Stamina sytem to survive damage when hitting the wall
  • Pause
Improved the Grass Tile
Improved the Grass Tile
Currently, I tried to make player comes from certain position from outside to view to simulate the game has changed state. However, I was still having problem why the player kept bouncing/stopping when hitting the the block. The block is used to tell that the player has finished coming from outside the view which I want to make player's run slower when coming from outside view.

Dungeon theme tiles
Dungeon Theme Tiles
Spell Theme Tiles
Spell Theme Tiles
For the next progress, if that problem is not resolved yet, I will probably take a lot of time solving the collision problem. Also I want to implement the inventory menu and to make player able to go to other side when going of the view or certain block. Finally, my next progress to make sure the game works as intended. However for the next three days, I will continue my platformer castle tiles project.

Wednesday, May 18, 2016

KaKiKelin - Progress: Improving Tiles and Character

Several days have passed and I haven't given much progress to KaKiKelin. I did much to castle platformer tiles that time. So yesterday and several hours ago I improved the tiles and gave Kelin a full body in chibi form. I made the map using Tiled, a great tool to help making map using my tiles.

Forest Map
Forest Map
Cave Map
Cave Map


Kelin's Chibi Full Body
My next target is to improve the tiles and add more tiles. Also I need to study more about anime and body proportion to give more loves to Kelin's appearance. Next time I probably give Kelin a personality and her background.

Tuesday, May 17, 2016

Making Castle Platformer Tileset

After learning more of pixel art, I decided to make a castle platformer tileset which primary game target is for platformer game. So far, I have made the platform, wall, torch, table, banner, water, and barrel tiles.

Ruined Castle
Ruined Castle
Stairs
Stairs

Table and Banners
Table and Banners
Water and Banners
Water and Banners
Char Test and Barrels
Char Test and Barrels
I will do more changes in the future since I received some feedbacks of which part I should improve.

Friday, May 6, 2016

KaKiKelin - Progress: Level Mockup and Test

After deciding the screen size, I decided to go with 672x512 pixels size. The game is scaled from 336x256 pixels size so the overall sprite size will be 16x16 pixels. Also, to decide the size, I was making a level mockup to see whether the stage will be fit.

KaKiKelin Mockup and Test
KaKiKelin Mockup and Test
Also, there are more level mockup I made. I expect they would help me design the level in the future. Here are some of the level mockup:

A level mockup
A level mockup
Another level mockup
Another level mockup
Also, changed Kelin's head sprite. The previous version wasn't curvy enough.

Change of Kelin's Head
Change of Kelin's Head
For future update, I will probably focus on making mockup for the other screens such as title screen, credit screen, option screen and other screens. Also, don't forget to check and follow the game page: https://neithr.itch.io/kakikelin.

Wednesday, May 4, 2016

KaKiKelin - Progress: Title Change and Mockup

Decided to change the title from "Kelin's Feet" into "KaKiKelin" since I didn't like the previous title. The word Kaki means foot/feet. So the game is still about Kelin's feet sickness.

KaKiKelin Mockup
KaKiKelin Mockup
I also made a mockup to simulate how the game will appear like the image above. The game will have HUD and gameplay screen. Also the character design is still a mockup, probably get changed in the future.

For the gameplay, Kelin will be running around, but she cannot stop. She can only move circling with anti-clockwise or clockwise direction. There will be something to make Kelin's change the clockwise direction.

For the story, I also have changed some parts of the story. She won't get the running sickness from potion, but from a mysterious strange carrot. She will visit a witch to ask for cure but the witch require certain ingredients which makes Kelin's adventure.

In the future, I will try to adjust the screen size again. Somehow, it feels too small especially the gameplay will be similar like Runny Square. Maybe I will use a camera feature. Also, don't forget to check and follow the game page: https://neithr.itch.io/kakikelin.