Wednesday, August 31, 2016

Legacy Bits - Demo is Available

First, screw the lateness because I post it on tuesday instead of sunday/monday :D. Second, finally after some weeks, finally the demo of Legacy Bits is available!

You can play the game in this link: https://neithr.itch.io/legacy-bits

Some screenshots:

Gameplay Overview
Gameplay Overview
Title Screen
Title Screen
Level Selection
Level Selection
Gameplay
Gameplay
Reached the Core

Let me know what you like, love, dislike, and/or hate. Also, feel free to suggest what you want to be implemented or something needs to be improved :).

Sunday, August 28, 2016

Legacy Bits - Demo Moved & Time and Gathering Challenge Plan

Decided to move the demo release. Probably this sunday or monday. I am such a slacker. Also, I am planning to implement the time and gathering challenge to make the gameplay longer. The current one will be easily to be finished too soon.

Don't worry, here are some peeping of my game.

Some of Legacy Bits's peeping
Some of Legacy Bits's peeping
Hope I can release it this sunday or monday. I haven't released a single demo of my bigger game project this year.

Thursday, August 25, 2016

Legacy Bits, the Title of My New Game Project

Finally decided the name of my new game project: Legacy Bits. The game is about a world dominated by machine. The blue square is the hope to neutralizes the machine by uploading some certain binaries that will gain control of the part of the machine. There is still more depth about the story, but for now, I will focus on gameplay.

The game is being made using HaxeFlixel via FlashDevelop. The stage itself is made using Tiled.

In this game, you have to connect the blue square into the big square, the core of the machine. So far, I haven't added enemies, except the wall which can destroy the blue square if crashed while charging.

Gameplay Overview
Gameplay Overview
If there is no obstacles, I am planning to post the demo this saturday (August 27th. 2016). Stay tuned!

Thursday, August 18, 2016

Starting a New Game Project... Again

Had to start a new game project again... As much I love my Kaki Kelin game project, I must change the priority for some reason. Also if I rush Kaki Kelin, it will be ended up as plain game. The good part is that I will reused some code I use in Kaki Kelin into this new game project so I can cut some times needed to finish the project.

I haven't decided what will be the title of this new game project. Some of the game mechanism of this new game project will be inspired from my old game, Kissy Square, while Kaki Kelin game mechanism was inspired from my old game, Runny Square. There will be bouncing up and down, and moving foward, but there it won't be kissing other square.

Title Mock-up
Title Mock-up
Level Selection Mock-up
Level Selection Mock-up
Achievement Mock-up
Achievement Mock-up
In the next progress, I hope I can show the gameplay as animated gif. From bouncing up/down, moving forward, and finishing a level.

Saturday, August 13, 2016

Dot Battlers Pack: Front Fantasy


Add pixel front-view fantasy battlers into your game from slimes, plants, undeads, dragons, demons, and more including their variant forms..